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aew

USA
On FACEIT since 2019 166 matches tracked 18 matches in 30 days
ELO ▲ 57
2,153
30-day peak: 2,153
Rank NA ▼ 1,014 places
#5,241
USA #4,080 in USA
30 days · prev. #4,227 · best #4,227
Last updated:

How does aew play?

Rating 1.00 (from 116 matches) K/R 0.74 ADR 80.1 from 166 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 36%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 116 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 13% good 1.10 to 1.29 22% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−5 pp · Ø 40% better than 30%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 9%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (50%).

Headshot rate 57%+7 pp · Ø 50% better than 90%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.01−0.02 · Ø 1.03 better than 41%
Pistol kills per match 3.4
Knife kills 2 in 166 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so right on the average (13.4%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 11x 4K, 2 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 22%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
ADR at 81.4, ELO at 2,153
▼ Got worse
K/R −0.06, Rating −0.33, Win rate −15 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.63
MarAprMayJunJulAugSepOctNov

Best month: March 2026 with 0.97. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 166 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −60 ELO
21 matches · 43% win rate
On Anubis −23 ELO
29 matches · 55% win rate
Between 6:00 and 12:00 −39 ELO, win rate 42%
On Saturdays −113 ELO, win rate 29%

aew loses the most ELO on Ancient: −60 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Recorded match no. 100 · Nuke
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 46 · Anubis

Maps in detail

from the last 166 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
43% better than 19%
0.72 better than 38%
78.5 better than 36%
0.95 better than 23%
51% of 183 duels right on the average
38% of 26 situations right on the average
Dust 232
59% better than 77%
0.72 better than 41%
78.7 better than 38%
1.01 better than 43%
48% of 106 duels better than 33%
43% of 14 situations better than 64%
Anubis29
55% better than 57%
0.80 better than 77%
87.2 better than 79%
1.09 better than 67%
53% of 115 duels better than 60%
25% of 8 situations better than 16%
Ancient21
43% better than 22%
0.68 better than 21%
77.2 better than 28%
0.95-
40% of 48 duels better than 5%
67% of 6 situations better than 97%
Nuke15
60% better than 64%
0.77 better than 62%
81.1 better than 52%
1.03-
48% of 46 duels better than 29%
22% of 9 situations better than 14%
Cache13
46% -
0.66 -
70.9 -
0.91-
52% of 42 duels -
29% of 7 situations -
Inferno4
75% -
0.94 -
92.5 -
1.36-
50% of 8 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aew plays

Across 166 matches aew averages K/R 0.74 and ADR 80.1; the rating across the 116 rated matches is 1.00. Biggest strength: Headshot rate at 57%, better than 90% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 22% of level 10 · 2,001-2,249 ELO players. Averages 16.4 kills per match with 57% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 43 of 116 matches the rating was 1.10 or higher (37%), in 42 it was below 0.90. In 88 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: May 2026 at 1.34. aew loses the most ELO on Ancient (−60 ELO, win rate 43%). Things go best on Dust 2 (+19 ELO, win rate 59%). Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.06, Rating −0.33, Win rate −15 pp. Unchanged in recent months: ADR at 81.4, ELO at 2,153. Last 30 days: 18 matches, win rate 50%, net ELO −4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.