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aertttt

Argentina
On FACEIT since 2015 286 matches tracked 28 matches in 30 days
ELO ▼ 54
2,895
30-day peak: 2,949
Rank SA ▼ 38 places
#274
Argentina #93 in Argentina
30 days · prev. #236 · best #194
Last updated:

How does aertttt play?

Rating 1.05 K/R 0.77 ADR 86.6 from 286 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 286 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average.
Entry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (210 matches).

2,750-2,999 ELO

Compared with 12,263 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 28%+6 pp · Ø 22% better than 85%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so slightly above the average (52%).

Headshot rate 54%+2 pp · Ø 52% better than 65%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.04−0.01 · Ø 1.05 better than 40%
Pistol kills per match 2.8
Knife kills 2 in 286 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.2%0.0 pp · Ø 4.2% right on the average
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 45x 4K, 5 aces in 210 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 4.9+0.9 · Ø 4.0 better than 77%
Enemies flashed per round 0.47+0.16 · Ø 0.31 better than 88%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +354
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 85.1, Win rate at 56%
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.75 (at the start 0.78). Right on the average (0.75).

Patterns

From the last 286 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −117 ELO
31 matches · 48% win rate
On Dust 2 −29 ELO
51 matches · 53% win rate
On Mondays −159 ELO, win rate 46%

aertttt loses the most ELO on Ancient: −117 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 2.26 · Ancient
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 286 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
56% better than 61%
0.77 better than 57%
86.6 better than 72%
1.04 better than 45%
53% of 698 duels better than 56%
26% of 42 situations better than 15%
Dust 251
53% better than 47%
0.74 better than 43%
82.5 better than 53%
1.02 better than 35%
52% of 284 duels right on the average
48% of 21 situations better than 75%
Cache35
66% better than 78%
0.81 better than 61%
92.8 better than 81%
1.14 better than 61%
56% of 178 duels better than 62%
42% of 19 situations better than 55%
Ancient31
48% better than 31%
0.85 better than 87%
93.5 better than 91%
1.13 better than 74%
56% of 209 duels better than 71%
22% of 9 situations better than 14%
Inferno31
55% better than 40%
0.77 better than 42%
90.3 better than 72%
1.08 better than 37%
51% of 195 duels better than 26%
36% of 11 situations better than 41%
Nuke11
36% -
0.60 -
71.3 -
0.86-
48% of 60 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aertttt plays

Across 286 matches aertttt averages K/R 0.77, ADR 86.6 and a rating of 1.05. Biggest strength: Utility hit rate at 43%, better than 96% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 74%, better than only 13% of level 10 · 2,750-2,999 ELO players. Averages 16.8 kills per match with 54% headshots. The strongest map is Cache with a 66% win rate in 35 matches. In 115 of 286 matches the rating was 1.10 or higher (40%), in 104 it was below 0.90. In 210 matches with detailed stats: 45 4Ks and 5 aces. Best month by rating: August 2026 at 1.08. aertttt loses the most ELO on Ancient (−117 ELO, win rate 48%). Things go best from match 5 of the day (+306 ELO, win rate 67%). From match no. 5 of the day on, things go best: 67% win rate, +306 ELO. Improved over the last three months: ELO +354. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 85.1, Win rate at 56%. Last 30 days: 28 matches, win rate 46%, net ELO −3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.