aells

Kyrgyzstan
On FACEIT since 2026 111 matches tracked 52 matches in 30 days
ELO ▲ 162
2,710
30-day peak: 2,735
Rank EU
#26,712
Kyrgyzstan #86 in Kyrgyzstan
Last updated:

How does aells play?

Rating 0.97 K/R 0.71 ADR 79.9 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 111 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,637 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 41%
Opening duels won 48%−4 pp · Ø 52% better than 19%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 17%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so slightly below the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 0.95−0.09 · Ø 1.04 better than 15%
Pistol kills per match 2.8
Knife kills 9 in 111 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.4%).

2K rounds 12.3%−1.1 pp · Ø 13.4% better than 19%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 16x 4K, 2 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

0.61 enemies flashed per round and so well above the average (0.31).

Utility hit rate 27%−8 pp · Ø 35% better than 7%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.61+0.30 · Ø 0.31 better than 98%
Deaths per round 75%+4 pp · Ø 71% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +14 pp, ELO +972
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.12, Rating −0.16, ADR −15.8, First kills −4 pp, Clutch 1v1 −51 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.61
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.69 (at the start 0.81). Clearly below the average (0.74).

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
29 matches · 55% win rate
On Ancient −13 ELO
24 matches · 54% win rate
Between 18:00 and 24:00 ±0 ELO, win rate 41%
On Fridays −20 ELO, win rate 43%

aells loses the most ELO on Dust 2: −25 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Most kills in a match: 39 · Anubis
  3. Reached level 10 · Dust 2
  4. Longest win streak: 5 wins in a row · Dust 2
  5. Highest rating in a match: 2.30 · Dust 2

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
59% better than 75%
0.73 better than 41%
80.3 better than 44%
1.00 better than 35%
44% of 112 duels better than 12%
50% of 18 situations better than 83%
Dust 229
55% better than 58%
0.74 better than 46%
81.6 right on the average
1.04 better than 47%
47% of 128 duels better than 25%
11% of 9 situations better than 3%
Ancient24
54% better than 53%
0.70 better than 26%
82.9 better than 56%
0.96 better than 23%
57% of 109 duels better than 77%
56% of 9 situations better than 90%
Anubis13
54% -
0.65 -
73.9 -
0.91-
43% of 75 duels -
25% of 4 situations -
Inferno5
60% -
0.66 -
74.3 -
0.83-
51% of 35 duels -
40% of 5 situations -
Nuke5
20% -
0.67 -
78.1 -
0.86-
40% of 20 duels -
67% of 3 situations -
Cache3
33% -
0.64 -
75.7 -
0.79-
56% of 16 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aells plays

Across 111 matches aells averages K/R 0.71, ADR 79.9 and a rating of 0.97. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,500-2,749 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 36 of 111 matches the rating was 1.10 or higher (32%), in 48 it was below 0.90. In 111 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.10. aells loses the most ELO on Dust 2 (−25 ELO, win rate 55%). Things go best on Mirage (+5 ELO, win rate 59%). From match no. 5 of the day on, things go best: 60% win rate, +5 ELO. Improved over the last three months: Headshots +2 pp, Win rate +14 pp, ELO +972. Got weaker: K/R −0.12, Rating −0.16, ADR −15.8, First kills −4 pp, Clutch 1v1 −51 pp. Last 30 days: 52 matches, win rate 58%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.