adulfus88

Germany
On FACEIT since 2026 131 matches tracked 42 matches in 30 days
ELO ▲ 90
2,288
30-day peak: 2,288
Rank EU
#108,748
Germany #2,807 in Germany
Last updated:

How does adulfus88 play?

Rating 1.24 K/R 0.88 ADR 92.2 from 131 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 131 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 6%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsClutcherDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 74%
Opening duels won 56%+5 pp · Ø 51% better than 82%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 30%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so well above the average (1.03).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.26+0.23 · Ø 1.03 better than 95%
Pistol kills per match 3.3
Zeus kills1 in 131 matches
Knife kills 2 in 131 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.0 pp · Ø 13.5% better than 72%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 92%
MVPs per match 2.9+0.6 · Ø 2.3 better than 92%
4Ks and aces 24x 4K, 6 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 97%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 5%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp, ELO +323
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.17, Rating −0.31, ADR −13.3, Win rate −30 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: July 2026 with 1.02. Last 3 months: 0.81 (at the start 0.98). Clearly above the average (0.74).

Patterns

From the last 131 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −14 ELO
29 matches · 45% win rate

adulfus88 loses the most ELO in match 2 of the day: −14 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Mirage
  2. Most kills in a match: 41 · Dust 2
  3. Recorded match no. 100 · Cache
  4. Reached level 10 · Mirage
  5. Highest rating in a match: 2.78 · Dust 2

Maps in detail

from the last 131 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
56% better than 68%
0.85 better than 90%
88.5 better than 83%
1.24 better than 94%
56% of 187 duels better than 76%
38% of 34 situations right on the average
Ancient30
43% better than 19%
0.87 better than 92%
93.4 better than 92%
1.17 better than 85%
60% of 146 duels better than 88%
36% of 25 situations better than 45%
Dust 224
67% better than 93%
0.89 better than 94%
89.9 better than 84%
1.25 better than 94%
54% of 124 duels better than 63%
37% of 19 situations better than 48%
Anubis13
69% -
0.94 -
98.7 -
1.33-
56% of 72 duels -
17% of 6 situations -
Cache9
56% -
0.84 -
94.3 -
1.18-
67% of 66 duels -
40% of 5 situations -
Inferno5
80% -
1.01 -
108.4 -
1.40-
68% of 37 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adulfus88 plays

Across 131 matches adulfus88 averages K/R 0.88, ADR 92.2 and a rating of 1.24. Biggest strength: Utility hit rate at 46%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 19.4 kills per match with 50% headshots. The strongest map is Anubis with a 69% win rate in 13 matches. In 78 of 131 matches the rating was 1.10 or higher (60%), in 23 it was below 0.90. In 106 matches with detailed stats: 24 4Ks and 6 aces. Best month by rating: July 2026 at 1.48. adulfus88 loses the most ELO in match 2 of the day (−14 ELO, win rate 45%). Things go best on Mirage (+73 ELO, win rate 56%). From match no. 5 of the day on, things go best: 67% win rate, +25 ELO. Improved over the last three months: Headshots +4 pp, ELO +323. Got weaker: K/R −0.17, Rating −0.31, ADR −13.3, Win rate −30 pp. Last 30 days: 42 matches, win rate 52%, net ELO +68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.