aduken-

British Virgin Islands
On FACEIT since 2018 56 matches tracked
ELO ▲ 6
2,105
30-day peak: 2,105
Rank EU
#191,753
British Virgin Islands #71 in British Virgin Islands
Last updated:

How does aduken- play?

Rating 1.06 K/R 0.77 ADR 83.4 from 56 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 56 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,242 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 87%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.3% of rounds and so slightly above the average (13.4%).

2K rounds 14.3%+0.9 pp · Ø 13.4% better than 71%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 59%
MVPs per match 2.4+0.1 · Ø 2.3 better than 59%
4Ks and aces 17x 4K, 1 ace in 56 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 63%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 47%
Deaths per round 75%+3 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +8 pp
= Stayed the same
K/R at 0.77, Rating at 1.05, ADR at 83.4, ELO at 2,105
▼ Got worse
Win rate −7 pp, First kills −1 pp, Clutch 1v1 −25 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.90
JunJulAugSepOctNov

Best month: October 2026 with 0.90. Last 3 months unchanged at 0.77. Slightly above the average (0.74).

Patterns

From the last 56 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.89 · Anubis
  2. Most kills in a match: 32 · Ancient
  3. Longest win streak: 4 wins in a row · Anubis

Maps in detail

from the last 56 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 216
38% better than 9%
0.71 better than 35%
77.6 better than 32%
0.94 better than 19%
49% of 73 duels better than 37%
38% of 8 situations right on the average
Mirage12
58% -
0.77 -
86.3 -
1.05-
51% of 72 duels -
44% of 9 situations -
Ancient9
44% -
0.83 -
86.6 -
1.12-
59% of 59 duels -
40% of 5 situations -
Anubis8
75% -
0.84 -
88.1 -
1.24-
52% of 54 duels -
75% of 4 situations -
Inferno6
33% -
0.80 -
88.8 -
1.11-
52% of 25 duels -
13% of 8 situations -
Nuke4
50% -
0.65 -
72.6 -
0.87-
53% of 19 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aduken- plays

Across 56 matches aduken- averages K/R 0.77, ADR 83.4 and a rating of 1.06. Biggest strength: Headshot rate at 56%, better than 87% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 56% headshots. The strongest map is Mirage with a 58% win rate in 12 matches. In 26 of 56 matches the rating was 1.10 or higher (46%), in 20 it was below 0.90. In 56 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.23. Things go best in match 1 of the day (−23 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, −23 ELO. Improved over the last three months: Headshots +8 pp. Got weaker: Win rate −7 pp, First kills −1 pp, Clutch 1v1 −25 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.05, ADR at 83.4, ELO at 2,105. Last 30 days: 2 matches, win rate 0%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.