adsadqf

Spain
On FACEIT since 2024 217 matches tracked 34 matches in 30 days
Last updated:
Next update possible in 1h 53m

How does adsadqf play?

Rating 1.07 K/R 0.78 ADR 84.6 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 217 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,179 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 53%+2 pp · Ø 51% better than 66%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 61%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 68%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 1.07+0.04 · Ø 1.03 better than 66%
Pistol kills per match 2.7
Knife kills 9 in 217 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so clearly above the average (4.1%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 60%
3K rounds 4.8%+0.7 pp · Ø 4.1% better than 78%
MVPs per match 2.4+0.1 · Ø 2.3 better than 61%
4Ks and aces 47x 4K, 3 aces in 217 matches

Utility and deaths

Average
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.29).

Utility hit rate 32%−3 pp · Ø 35% better than 28%
Utility damage per round 3.3−1.0 · Ø 4.3 better than 28%
Enemies flashed per round 0.13−0.16 · Ø 0.29 better than 12%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, Rating at 1.07, ADR at 85.0, Win rate at 49%, ELO at 2,066, First kills at 12%
▼ Got worse
Clutch 1v1 −5 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: October 2026 with 0.84. Last 3 months: 0.78 (at the start 0.79). Slightly above the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −25 ELO
24 matches · 58% win rate
In match 1 of the day +88 ELO
28 matches · 43% win rate
Between 12:00 and 18:00 ±0 ELO, win rate 38%

adsadqf loses the most ELO on Nuke: −25 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Highest rating in a match: 2.26 · Dust 2
  3. Reached level 10 · Inferno
  4. Most kills in a match: 35 · Ancient
  5. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
44% better than 24%
0.76 better than 60%
82.6 better than 61%
1.04 better than 55%
49% of 322 duels better than 38%
36% of 44 situations better than 44%
Dust 241
46% better than 31%
0.69 better than 30%
76.8 better than 31%
0.95 better than 26%
47% of 197 duels better than 28%
27% of 15 situations better than 23%
Anubis39
59% better than 75%
0.80 better than 77%
86.1 better than 75%
1.11 better than 76%
57% of 205 duels better than 81%
50% of 20 situations better than 79%
Ancient30
53% better than 55%
0.80 better than 76%
86.3 better than 75%
1.10 better than 74%
60% of 171 duels better than 89%
62% of 26 situations better than 93%
Nuke24
58% better than 67%
0.90 better than 93%
94.4 better than 92%
1.24 better than 91%
54% of 140 duels better than 59%
24% of 17 situations better than 11%
Inferno13
38% -
0.81 -
91.1 -
1.14-
55% of 71 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adsadqf plays

Across 217 matches adsadqf averages K/R 0.78, ADR 84.6 and a rating of 1.07. Biggest strength: Headshot rate at 55%, better than 83% of level 10 · 2,001-2,249 ELO players. Averages 17.4 kills per match with 55% headshots. The strongest map is Anubis with a 59% win rate in 39 matches. In 102 of 217 matches the rating was 1.10 or higher (47%), in 72 it was below 0.90. In 217 matches with detailed stats: 47 4Ks and 3 aces. Best month by rating: October 2026 at 1.18. adsadqf loses the most ELO on Nuke (−25 ELO, win rate 58%). Things go best on Mirage (+152 ELO, win rate 44%). Match no. 3 of the day goes best: 65% win rate, −25 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Clutch 1v1 −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.07, ADR at 85.0, Win rate at 49%, ELO at 2,066, First kills at 12%. Last 30 days: 34 matches, win rate 53%, net ELO +102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.