ads73

Russia
On FACEIT since 2017 449 matches tracked 121 matches in 30 days
ELO ▲ 173
3,520
30-day peak: 3,613
Rank EU ▲ 65 places
#1,170
Russia #328 in Russia
30 days · prev. #1,235 · best #558
Last updated:
Next update possible in 1h 23m

How does ads73 play?

Rating 1.06 K/R 0.75 ADR 81.8 from 449 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 132 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 12% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
ClutcherEntryHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (361 matches).

3,500+ ELO

Compared with 1,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (12%).

Rounds with first kill 15%+3 pp · Ø 12% better than 87%
Opening duels won 51%−3 pp · Ø 54% better than 21%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 82%
Clutch 1v2 won 25%+5 pp · Ø 20% better than 65%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 69%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 89%
AWP share of kills 5%−9 pp · Ø 14% better than 37%
K/D 1.07−0.05 · Ø 1.12 better than 23%
Pistol kills per match 3.2 from the last 132

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.8% of rounds and so well below the average (4.8%).

2K rounds 13.8%−0.5 pp · Ø 14.3% better than 28%
3K rounds 3.8%−1.0 pp · Ø 4.8% better than 15%
MVPs per match 2.9+0.4 · Ø 2.5 better than 77%
4Ks and aces 69x 4K, 8 aces in 361 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.34).

Utility hit rate 38%+4 pp · Ø 34% better than 79%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 35%
Enemies flashed per round 0.20−0.14 · Ø 0.34 better than 9%
Deaths per round 71%+1 pp · Ø 70% better than 28%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +3 pp, ELO +578
= Stayed the same
Headshots at 62%
▼ Got worse
K/R −0.05, Rating −0.09, ADR −6.0

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.80
JunJulAugSepOctNov

Best month: July 2026 with 0.84. Last 3 months: 0.74 (at the start 0.79). Clearly below the average (0.79).

Patterns

From the last 132 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −15 ELO
26 matches · 50% win rate
On Mirage −1 ELO
54 matches · 48% win rate
On Thursdays −90 ELO, win rate 38%

ads73 loses the most ELO on Ancient: −15 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.71 · Cache
  2. Longest win streak: 8 wins in a row · Aim_map_faceit
  3. Most kills in a match: 37 · Mirage

Maps in detail

from the last 132 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 14%
0.72 better than 14%
78.1 better than 12%
0.97 better than 7%
48% of 308 duels better than 12%
61% of 18 situations better than 96%
Ancient26
50% better than 22%
0.83 better than 67%
85.2 better than 50%
1.12 right on the average
53% of 129 duels better than 41%
42% of 12 situations better than 57%
Dust 220
55% better than 39%
0.66 better than 4%
77.3 better than 13%
0.94 better than 3%
51% of 102 duels better than 28%
33% of 9 situations better than 33%
Anubis11
73% -
0.76 -
83.4 -
1.04-
52% of 56 duels -
14% of 7 situations -
Inferno5
80% -
0.67 -
71.8 -
1.09-
67% of 24 duels -
40% of 10 situations -
Cache4
50% -
0.96 -
92.1 -
1.51-
48% of 25 duels -
0% of 1 situations -
Aim_map_faceit3
67% -
0.50 -
61.3 -
0.83-
50% of 78 duels -
50% of 78 situations -
Nuke3
100% -
0.65 -
75.8 -
1.12-
58% of 19 duels -
100% of 1 situations -
Overpass3
67% -
0.74 -
72.4 -
1.09-
56% of 25 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ads73 plays

Across 449 matches ads73 averages K/R 0.75, ADR 81.8 and a rating of 1.06. Biggest strength: Headshot rate at 62%, better than 89% of level 10 · 3,500+ ELO players. Most room to improve: 3K rounds at 3.8%, better than only 15% of level 10 · 3,500+ ELO players. Averages 15.8 kills per match with 62% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 47 of 132 matches the rating was 1.10 or higher (36%), in 53 it was below 0.90. In 361 matches with detailed stats: 69 4Ks and 8 aces. Best month by rating: July 2026 at 1.18. ads73 loses the most ELO on Ancient (−15 ELO, win rate 50%). Things go best on Dust 2 (+181 ELO, win rate 55%). Improved over the last three months: Win rate +3 pp, ELO +578. Got weaker: K/R −0.05, Rating −0.09, ADR −6.0. Unchanged in recent months: Headshots at 62%. Last 30 days: 121 matches, win rate 56%, net ELO +54.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.