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adq666

Turkey
On FACEIT since 2016 332 matches tracked 21 matches in 30 days
ELO ▲ 29
2,904
30-day peak: 2,955
Rank NA ▼ 44 places
#411
Turkey #295 in Turkey
30 days · prev. #367 · best #365
Last updated:

How does adq666 play?

Rating 1.15 (from 252 matches) K/R 0.84 ADR 90.4 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 285 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (252 matches).

2,750-2,999 ELO

Compared with 12,343 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 89%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 19%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 38%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 21%+10 pp · Ø 11% better than 85%
K/D 1.16+0.11 · Ø 1.05 better than 77%
Pistol kills per match 3.8
Knife kills 19 in 332 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so clearly above the average (13.6%).

2K rounds 15.4%+1.8 pp · Ø 13.6% better than 84%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 80%
MVPs per match 2.7+0.3 · Ø 2.4 better than 78%
4Ks and aces 70x 4K, 6 aces in 252 matches

Utility and deaths

Average
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 41%+7 pp · Ø 34% better than 91%
Utility damage per round 5.1+1.0 · Ø 4.1 better than 81%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +4 pp, ELO +271
= Stayed the same
ADR at 88.2
▼ Got worse
K/R −0.05, Headshots −7 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.96. Last 3 months: 0.82 (at the start 0.87). Clearly above the average (0.75).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −145 ELO
102 matches · 51% win rate
On Mirage −20 ELO
116 matches · 53% win rate
On Wednesdays −134 ELO, win rate 42%

adq666 loses the most ELO on Dust 2: −145 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 43 · Mirage
  3. Highest rating in a match: 2.80 · Cache
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage116
53% right on the average
0.83 better than 81%
90.5 better than 86%
1.14 better than 76%
55% of 575 duels better than 68%
26% of 39 situations better than 15%
Dust 2102
51% better than 39%
0.85 better than 86%
92.7 better than 90%
1.18 better than 82%
57% of 479 duels better than 76%
29% of 55 situations better than 23%
Anubis64
48% better than 30%
0.79 better than 69%
85.1 better than 68%
1.10 better than 65%
53% of 300 duels better than 55%
30% of 30 situations better than 29%
Inferno26
58% better than 49%
0.93 better than 91%
95.0 better than 85%
1.36 better than 94%
67% of 135 duels better than 96%
38% of 21 situations better than 46%
Cache17
35% better than 4%
0.86 better than 80%
88.7 better than 67%
1.24 better than 85%
53% of 99 duels better than 46%
40% of 10 situations right on the average
Nuke3
67% -
0.95 -
95.1 -
1.23-
67% of 3 duels -
100% of 1 situations -
Overpass3
33% -
0.67 -
86.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How adq666 plays

Across 332 matches adq666 averages K/R 0.84 and ADR 90.4; the rating across the 252 rated matches is 1.15. Biggest strength: Utility hit rate at 41%, better than 91% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 2,750-2,999 ELO players. Averages 18.2 kills per match with 59% headshots. The strongest map is Inferno with a 58% win rate in 26 matches. In 151 of 285 matches the rating was 1.10 or higher (53%), in 69 it was below 0.90. In 252 matches with detailed stats: 70 4Ks and 6 aces. Best month by rating: August 2026 at 1.16. adq666 loses the most ELO on Dust 2 (−145 ELO, win rate 51%). Things go best on Anubis (+158 ELO, win rate 48%). Improved over the last three months: Win rate +4 pp, ELO +271. Got weaker: K/R −0.05, Headshots −7 pp. Unchanged in recent months: ADR at 88.2. Last 30 days: 21 matches, win rate 57%, net ELO +71.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.