adonayya-

Bosnia & Herzegovina
On FACEIT since 2023 243 matches tracked 92 matches in 30 days
ELO ▲ 305
2,786
30-day peak: 2,786
Rank EU
#19,931
Bosnia & Herzegovina #69 in Bosnia & Herzegovina
Last updated:

How does adonayya- play?

Rating 1.16 K/R 0.82 ADR 88.1 from 243 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 243 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 22% normal 0.90 to 1.09 22% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (231 matches).

2,750-2,999 ELO

Compared with 12,076 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 96%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 2.4+0.8 · Ø 1.6 better than 96%

Weapons and aim

Strength
Where do the kills come from?

59% headshots and so well above the average (52%).

Headshot rate 59%+7 pp · Ø 52% better than 88%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.21+0.17 · Ø 1.04 better than 87%
Pistol kills per match 3.2
Knife kills 3 in 243 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 83%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 74%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 51x 4K, 6 aces in 231 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.9−0.1 · Ø 4.0 better than 50%
Enemies flashed per round 0.25−0.06 · Ø 0.31 better than 34%
Deaths per round 68%−3 pp · Ø 71% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, Rating +0.14, Win rate +4 pp, ELO +465
= Stayed the same
ADR at 89.0, Headshots at 59%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: October 2026 with 0.89. Last 3 months: 0.84 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −26 ELO
25 matches · 40% win rate
In match 2 of the day +60 ELO
59 matches · 44% win rate
On Sundays −54 ELO, win rate 42%

adonayya- loses the most ELO on Anubis: −26 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.62 · Mirage
  4. Recorded match no. 100 · Dust 2

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
60% better than 77%
0.87 better than 90%
92.0 better than 89%
1.22 better than 90%
54% of 344 duels better than 62%
55% of 62 situations better than 90%
Dust 239
51% better than 40%
0.70 better than 25%
79.7 better than 39%
1.00 better than 28%
49% of 150 duels better than 32%
41% of 17 situations better than 58%
Ancient34
56% better than 58%
0.82 better than 78%
89.4 better than 81%
1.17 better than 83%
58% of 142 duels better than 80%
27% of 15 situations better than 21%
Inferno29
48% better than 21%
0.82 better than 66%
90.6 better than 74%
1.20 better than 73%
52% of 128 duels better than 31%
67% of 18 situations better than 94%
Anubis25
40% better than 11%
0.88 better than 93%
92.3 better than 91%
1.24 better than 92%
51% of 92 duels better than 43%
38% of 26 situations right on the average
Cache12
50% -
0.76 -
79.1 -
1.05-
45% of 42 duels -
38% of 8 situations -
Nuke11
55% -
0.83 -
84.7 -
1.17-
57% of 37 duels -
29% of 7 situations -
Aim_redline_faceit3
67% -
0.69 -
72.5 -
1.15-
69% of 49 duels -
69% of 49 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adonayya- plays

Across 243 matches adonayya- averages K/R 0.82, ADR 88.1 and a rating of 1.16. Biggest strength: Clutch 1v1 won at 52%, better than 96% of level 10 · 2,750-2,999 ELO players. Averages 17.8 kills per match with 59% headshots. The strongest map is Mirage with a 60% win rate in 82 matches. In 132 of 243 matches the rating was 1.10 or higher (54%), in 58 it was below 0.90. In 231 matches with detailed stats: 51 4Ks and 6 aces. Best month by rating: October 2026 at 1.26. adonayya- loses the most ELO on Anubis (−26 ELO, win rate 40%). Things go best on Mirage (+90 ELO, win rate 60%). Match no. 4 of the day goes best: 66% win rate, +50 ELO. Improved over the last three months: K/R +0.07, Rating +0.14, Win rate +4 pp, ELO +465. Unchanged in recent months: ADR at 89.0, Headshots at 59%. Last 30 days: 92 matches, win rate 58%, net ELO +63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.