adofan

Denmark
129 matches tracked 24 matches in 30 days
Last updated:

How does adofan play?

Rating 1.06 (from 63 matches) K/R 0.75 ADR 85.1 from 129 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 63 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 24% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 20%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 8%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so slightly below the average (50%).

Headshot rate 48%−2 pp · Ø 50% better than 41%
AWP share of kills 2%−9 pp · Ø 11% better than 12%
K/D 1.02−0.01 · Ø 1.03 better than 48%
Pistol kills per match 2.8
Knife kills 2 in 129 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 20%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 87%
MVPs per match 2.5+0.1 · Ø 2.4 better than 74%
4Ks and aces 12x 4K, 4 aces in 49 matches

Utility and deaths

Strength
Nades, flashes and deaths

11.0 utility damage per round and so well above the average (4.2).

Utility hit rate 48%+12 pp · Ø 36% better than 99%
Utility damage per round 11.0+6.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.53+0.24 · Ø 0.29 better than 94%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +5 pp, Win rate +4 pp
= Stayed the same
K/R at 0.76, ADR at 87.3
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.70
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 129 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −20 ELO
33 matches · 45% win rate
In match 3 of the day ±0 ELO
23 matches · 43% win rate
Between 18:00 and 24:00 −15 ELO, win rate 43%
On Sundays ±0 ELO, win rate 36%

adofan loses the most ELO on Nuke: −20 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Inferno
  2. Longest win streak: 8 wins in a row · Cache
  3. Highest rating in a match: 1.77 · Nuke

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno45
47% better than 28%
0.78 better than 78%
89.9 better than 91%
1.04 better than 52%
55% of 140 duels better than 69%
35% of 20 situations better than 46%
Nuke33
45% better than 16%
0.75 better than 45%
83.3 better than 58%
1.08 better than 57%
54% of 117 duels better than 61%
40% of 10 situations better than 53%
Cache16
44% -
0.74 -
88.7 -
1.08-
44% of 68 duels -
25% of 4 situations -
Ancient13
62% -
0.75 -
79.0 -
-
75% of 4 duels -
100% of 3 situations -
Overpass13
46% -
0.73 -
81.9 -
-
75% of 8 duels -
0% of 2 situations -
Dust 24
50% -
0.56 -
64.9 -
1.05-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adofan plays

Across 129 matches adofan averages K/R 0.75 and ADR 85.1; the rating across the 63 rated matches is 1.06. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 48% headshots. The strongest map is Ancient with a 62% win rate in 13 matches. In 30 of 63 matches the rating was 1.10 or higher (48%), in 23 it was below 0.90. In 49 matches with detailed stats: 12 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. adofan loses the most ELO on Nuke (−20 ELO, win rate 45%). Things go best on Inferno (+73 ELO, win rate 47%). Improved over the last three months: Headshots +5 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.76, ADR at 87.3. Last 30 days: 24 matches, win rate 42%, net ELO +30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.