admdlhy

Czech Republic
159 matches tracked 64 matches in 30 days
Last updated:

How does admdlhy play?

Rating 1.12 (from 138 matches) K/R 0.82 ADR 86.5 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 138 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 26% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 11%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,250-2,499 ELO

Compared with 2,020 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 56%+6 pp · Ø 50% better than 83%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.15 K/D and so clearly above the average (1.00).

Headshot rate 55%+5 pp · Ø 50% better than 78%
AWP share of kills 13%+2 pp · Ø 11% better than 66%
K/D 1.15+0.15 · Ø 1.00 better than 84%
Pistol kills per match 4.2
Knife kills 10 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.1%).

2K rounds 15.0%+1.9 pp · Ø 13.1% better than 84%
3K rounds 4.9%+0.9 pp · Ø 4.0% better than 80%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 35x 4K, 1 ace in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

3.4 utility damage per round and so well below the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 29%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.17, Win rate +5 pp
= Stayed the same
Headshots at 55%
▼ Got worse
K/R −0.11, ADR −9.0

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: May 2026 with 0.95. Last 3 months: 0.81 (at the start 0.92). Clearly above the average (0.72).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −101 ELO
24 matches · 42% win rate
On Mirage −78 ELO
52 matches · 56% win rate
Between 12:00 and 18:00 −81 ELO, win rate 45%
On Fridays −2 ELO, win rate 40%

admdlhy loses the most ELO on Anubis: −101 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.27 · Mirage
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
56% better than 68%
0.86 better than 91%
90.8 better than 88%
1.17 better than 86%
59% of 201 duels better than 88%
23% of 26 situations better than 12%
Dust 225
40% better than 13%
0.82 better than 84%
83.4 better than 64%
1.13 better than 78%
59% of 109 duels better than 86%
35% of 17 situations better than 42%
Anubis24
42% better than 18%
0.82 better than 83%
87.0 better than 80%
1.12 better than 78%
48% of 109 duels better than 28%
50% of 16 situations better than 77%
Inferno19
63% better than 76%
0.75 better than 46%
78.6 better than 32%
1.05 better than 42%
59% of 80 duels better than 80%
44% of 9 situations better than 61%
Ancient12
67% -
0.81 -
86.1 -
1.09-
61% of 33 duels -
43% of 7 situations -
Nuke12
33% -
0.76 -
80.8 -
1.00-
55% of 58 duels -
40% of 10 situations -
Cache11
73% -
0.89 -
96.2 -
1.24-
57% of 42 duels -
20% of 5 situations -
Vertigo4
50% -
0.80 -
78.3 -
1.08-
37% of 19 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How admdlhy plays

Across 159 matches admdlhy averages K/R 0.82 and ADR 86.5; the rating across the 138 rated matches is 1.12. Biggest strength: K/D at 1.15, better than 84% of level 10 · 2,250-2,499 ELO players. Averages 18.0 kills per match with 55% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 74 of 138 matches the rating was 1.10 or higher (54%), in 36 it was below 0.90. In 136 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: August 2026 at 1.31. admdlhy loses the most ELO on Anubis (−101 ELO, win rate 42%). Things go best from match 5 of the day (±0 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate. Improved over the last three months: Rating +0.17, Win rate +5 pp. Got weaker: K/R −0.11, ADR −9.0. Unchanged in recent months: Headshots at 55%. Last 30 days: 64 matches, win rate 48%, net ELO −154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.