adin666

Bosnia & Herzegovina
233 matches tracked 98 matches in 30 days
ELO ▲ 471
2,513
30-day peak: 2,581
Rank EU
#50,525
Bosnia & Herzegovina #166 in Bosnia & Herzegovina
Last updated:

How does adin666 play?

Rating 1.05 K/R 0.78 ADR 85.4 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 233 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 20% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (213 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so clearly below the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 49%−3 pp · Ø 52% better than 25%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 77%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (51%).

Headshot rate 43%−8 pp · Ø 51% better than 10%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.02−0.02 · Ø 1.04 better than 36%
Pistol kills per match 2.3
Knife kills 7 in 233 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 66%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 54x 4K, 5 aces in 213 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.10.0 · Ø 4.1 right on the average
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 76%+5 pp · Ø 71% better than 5%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether adin666 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 213 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: August 2026 with 0.88.

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −61 ELO
44 matches · 52% win rate
On Ancient −52 ELO
34 matches · 50% win rate
Between 18:00 and 24:00 +41 ELO, win rate 49%
On Sundays +48 ELO, win rate 49%

adin666 loses the most ELO on Anubis: −61 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Mirage
  2. Longest win streak: 11 wins in a row · Mirage
  3. Most kills in a match: 40 · Ancient

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 262
48% better than 34%
0.77 better than 61%
84.9 better than 67%
1.03 better than 45%
48% of 316 duels better than 29%
65% of 23 situations better than 96%
Mirage53
74% better than 98%
0.83 better than 82%
89.8 better than 85%
1.13 better than 76%
51% of 296 duels better than 44%
36% of 22 situations better than 43%
Anubis44
52% better than 44%
0.77 better than 58%
84.8 better than 65%
1.06 better than 52%
48% of 245 duels better than 27%
44% of 16 situations better than 65%
Ancient34
50% better than 40%
0.81 better than 76%
89.3 better than 83%
1.07 better than 59%
51% of 192 duels better than 44%
40% of 15 situations better than 56%
Inferno24
33% better than 3%
0.65 better than 8%
72.1 better than 6%
0.89 better than 3%
40% of 126 duels better than 2%
10% of 10 situations better than 4%
Nuke8
50% -
0.73 -
84.9 -
0.98-
48% of 40 duels -
50% of 2 situations -
Cache7
43% -
0.82 -
85.7 -
1.04-
49% of 45 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adin666 plays

Across 233 matches adin666 averages K/R 0.78, ADR 85.4 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 44%, better than 77% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 76%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 17.4 kills per match with 43% headshots. The strongest map is Mirage with a 74% win rate in 53 matches. In 105 of 233 matches the rating was 1.10 or higher (45%), in 83 it was below 0.90. In 213 matches with detailed stats: 54 4Ks and 5 aces. Best month by rating: August 2026 at 1.21. adin666 loses the most ELO on Anubis (−61 ELO, win rate 52%). Things go best on Dust 2 (+129 ELO, win rate 48%). Match no. 4 of the day goes best: 64% win rate, +16 ELO. Last 30 days: 98 matches, win rate 56%, net ELO +124.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.