adilllka

Italy
On FACEIT since 2023 94 matches tracked 33 matches in 30 days
Last updated:

How does adilllka play?

Rating 1.06 K/R 0.76 ADR 81.0 from 94 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 94 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 17% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More first kills per match than the level 5 average.
Multi-killsEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).

Level 5

Compared with 1,050 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so well above the average (49%).

Rounds with first kill 12%+2 pp · Ø 10% better than 80%
Opening duels won 55%+6 pp · Ø 49% better than 91%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 12%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 50%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so clearly above the average (0.95).

Headshot rate 38%−6 pp · Ø 44% better than 20%
AWP share of kills 17%+6 pp · Ø 11% better than 76%
K/D 1.05+0.10 · Ø 0.95 better than 81%
Pistol kills per match 2.9
Knife kills 7 in 94 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.8% of rounds and so well above the average (3.7%).

2K rounds 13.8%+1.1 pp · Ø 12.7% better than 76%
3K rounds 4.8%+1.1 pp · Ø 3.7% better than 91%
MVPs per match 2.4+0.3 · Ø 2.1 better than 82%
4Ks and aces 18x 4K, 1 ace in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (3.9).

Utility hit rate 30%−5 pp · Ø 35% better than 22%
Utility damage per round 2.3−1.6 · Ø 3.9 better than 17%
Enemies flashed per round 0.15−0.09 · Ø 0.24 better than 26%
Deaths per round 72%−1 pp · Ø 73% better than 67%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
ELO +230
= Stayed the same
K/R at 0.74, ADR at 80.3, Win rate at 55%
▼ Got worse
Rating −0.06, Headshots −2 pp

Oct to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.75
JunJulAugSepOctNov

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.77). Slightly above the average (0.70).

Patterns

From the last 94 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −46 ELO, win rate 44%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 46 · Mirage
  3. Highest rating in a match: 2.45 · Mirage

Maps in detail

from the last 94 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage35
54% better than 69%
0.78 better than 82%
82.6 better than 74%
1.09 better than 84%
54% of 172 duels better than 79%
26% of 23 situations better than 22%
Dust 227
63% better than 93%
0.77 better than 80%
82.5 better than 71%
1.11 better than 88%
53% of 110 duels better than 72%
21% of 14 situations better than 13%
Anubis16
38% better than 12%
0.73 better than 59%
82.6 better than 71%
0.99 better than 54%
50% of 92 duels right on the average
31% of 13 situations better than 36%
Ancient8
63% -
0.72 -
72.1 -
0.99-
37% of 41 duels -
75% of 4 situations -
Nuke7
43% -
0.65 -
65.2 -
0.89-
48% of 33 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adilllka plays

Across 94 matches adilllka averages K/R 0.76, ADR 81.0 and a rating of 1.06. Biggest strength: Opening duels won at 55%, better than 91% of level 5 players. Most room to improve: Clutch 1v1 won at 28%, better than only 12% of level 5 players. Averages 16.4 kills per match with 38% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 40 of 94 matches the rating was 1.10 or higher (43%), in 32 it was below 0.90. In 73 matches with detailed stats: 18 4Ks and 1 ace. Best month by rating: August 2026 at 1.12. Things go best on Mirage (+15 ELO, win rate 54%). Match no. 2 of the day goes best: 60% win rate, −37 ELO. Improved over the last three months: ELO +230. Got weaker: Rating −0.06, Headshots −2 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.3, Win rate at 55%. Last 30 days: 33 matches, win rate 55%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.