adguuswayraa

Nigeria
On FACEIT since 2018 190 matches tracked 35 matches in 30 days
ELO ▲ 145
2,413
30-day peak: 2,413
Rank SEA ▲ 1,200 places
#1,643
Nigeria #41 in Nigeria
30 days · prev. #2,843 · best #1,600
Last updated:

How does adguuswayraa play?

Rating 1.03 (from 189 matches) K/R 0.76 ADR 81.7 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 190 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,480 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 52%+1 pp · Ø 51% better than 53%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 11%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 77%
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.02−0.01 · Ø 1.03 better than 40%
Pistol kills per match 3.5
Knife kills 5 in 190 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 61%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 70%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 20x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 83%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 63%
Enemies flashed per round 0.31+0.01 · Ø 0.30 better than 57%
Deaths per round 74%+2 pp · Ø 72% better than 20%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +7.0, Win rate +12 pp, ELO +244
= Stayed the same
Nothing clear
▼ Got worse
Headshots −3 pp

Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.83
JunJulAugSepOctNov

Best month: November 2026 with 0.83. Last 3 months: 0.83 (at the start 0.74). Clearly above the average (0.74).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −104 ELO
41 matches · 39% win rate
In match 3 of the day −28 ELO
24 matches · 38% win rate
Between 6:00 and 12:00 −11 ELO, win rate 36%
On Sundays −12 ELO, win rate 32%

adguuswayraa loses the most ELO on Dust 2: −104 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.23 · Mirage
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 35 · Mirage
  4. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
49% better than 37%
0.80 better than 74%
86.3 better than 74%
1.08 better than 62%
52% of 338 duels right on the average
25% of 28 situations better than 15%
Dust 241
39% better than 10%
0.72 better than 37%
78.6 better than 36%
0.99 better than 30%
51% of 177 duels better than 47%
26% of 19 situations better than 17%
Ancient26
46% better than 30%
0.74 better than 45%
80.1 better than 40%
1.01 better than 40%
47% of 98 duels better than 24%
21% of 14 situations better than 11%
Inferno24
54% better than 46%
0.77 better than 53%
80.8 better than 40%
1.05 better than 41%
55% of 108 duels better than 60%
33% of 18 situations better than 35%
Cache14
79% -
0.78 -
86.2 -
1.07-
60% of 83 duels -
0% of 5 situations -
Anubis13
38% -
0.65 -
71.8 -
0.89-
50% of 82 duels -
33% of 6 situations -
Nuke3
100% -
0.74 -
72.0 -
1.07-
40% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adguuswayraa plays

Across 190 matches adguuswayraa averages K/R 0.76 and ADR 81.7; the rating across the 189 rated matches is 1.03. Biggest strength: Utility hit rate at 40%, better than 83% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 55% headshots. The strongest map is Cache with a 79% win rate in 14 matches. In 79 of 190 matches the rating was 1.10 or higher (42%), in 74 it was below 0.90. In 133 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: November 2026 at 1.15. adguuswayraa loses the most ELO on Dust 2 (−104 ELO, win rate 39%). Things go best on Mirage (+149 ELO, win rate 49%). Match no. 1 of the day goes best: 59% win rate, +75 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +7.0, Win rate +12 pp, ELO +244. Got weaker: Headshots −3 pp. Last 30 days: 35 matches, win rate 60%, net ELO −48.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.