ademhoh

Algeria
96 matches tracked 47 matches in 30 days
Last updated:

How does ademhoh play?

Rating 0.87 (from 95 matches) K/R 0.65 ADR 70.8 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 39%
Rating distribution from 95 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 25% very weak below 0.75 36%
Player type
Clicks heads
Higher headshot rate than the level 4 average.
Headshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 4

Compared with 635 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 45%
Opening duels won 46%−3 pp · Ø 49% better than 30%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (19%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 43%
Clutch 1v2 won 13%−6 pp · Ø 19% better than 12%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 25%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so well above the average (43%).

Headshot rate 54%+11 pp · Ø 43% better than 95%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.85−0.10 · Ø 0.95 better than 14%
Pistol kills per match 2.3
Knife kills 1 in 96 matches

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.1).

2K rounds 12.3%−0.4 pp · Ø 12.7% better than 43%
3K rounds 2.7%−0.9 pp · Ø 3.6% better than 15%
MVPs per match 1.7−0.4 · Ø 2.1 better than 12%
4Ks and aces 7x 4K, 0 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 44%+10 pp · Ø 34% better than 96%
Utility damage per round 2.2−1.5 · Ø 3.7 better than 16%
Enemies flashed per round 0.27+0.04 · Ø 0.23 better than 61%
Deaths per round 77%+4 pp · Ø 73% better than 15%

Progress

One value per month, dashed line is the level 4 average
Whether ademhoh is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 81 matches from the last 3 months and 1 before.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOctNov

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −42 ELO
37 matches · 46% win rate
In match 1 of the day −27 ELO
26 matches · 46% win rate
Between 0:00 and 6:00 −22 ELO, win rate 43%

ademhoh loses the most ELO on Mirage: −42 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 1.96 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
46% better than 39%
0.67 better than 38%
74.7 better than 39%
0.88 better than 24%
45% of 144 duels better than 30%
26% of 23 situations better than 23%
Dust 226
46% better than 42%
0.63 better than 20%
66.2 better than 7%
0.83 better than 12%
46% of 131 duels better than 37%
42% of 12 situations better than 65%
Anubis14
71% -
0.76 -
76.5 -
1.06-
40% of 52 duels -
22% of 9 situations -
Inferno11
45% -
0.55 -
64.4 -
0.72-
52% of 33 duels -
63% of 8 situations -
Ancient4
75% -
0.73 -
68.6 -
1.01-
63% of 19 duels -
0% of 2 situations -
Cache3
100% -
0.54 -
75.0 -
0.73-
41% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ademhoh plays

Across 96 matches ademhoh averages K/R 0.65 and ADR 70.8; the rating across the 95 rated matches is 0.87. Biggest strength: Utility hit rate at 44%, better than 96% of level 4 players. Most room to improve: Rating at 0.87, better than only 12% of level 4 players. Averages 14.1 kills per match with 54% headshots. The strongest map is Anubis with a 71% win rate in 14 matches. In 20 of 95 matches the rating was 1.10 or higher (21%), in 58 it was below 0.90. In 81 matches with detailed stats: 7 4Ks and 0 aces. ademhoh loses the most ELO on Mirage (−42 ELO, win rate 46%). Last 30 days: 47 matches, win rate 53%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.