adderalluw

Germany
On FACEIT since 2026 214 matches tracked 64 matches in 30 days
Last updated:

How does adderalluw play?

Rating 1.16 K/R 0.85 ADR 90.7 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 214 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
AWPerEntryMulti-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 21% of rounds and so well above the average (10%).

Rounds with first kill 21%+11 pp · Ø 10% better than 99%
Opening duels won 58%+7 pp · Ø 51% better than 90%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 0.9−0.7 · Ø 1.6 better than 1%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.04).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 30%+19 pp · Ø 11% better than 96%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 2.7
Knife kills 5 in 214 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 81%
3K rounds 5.1%+1.1 pp · Ø 4.0% better than 81%
MVPs per match 2.9+0.6 · Ø 2.3 better than 90%
4Ks and aces 67x 4K, 15 aces in 214 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.13 enemies flashed per round and so well below the average (0.32).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.1−1.0 · Ø 4.1 better than 22%
Enemies flashed per round 0.13−0.19 · Ø 0.32 better than 7%
Deaths per round 75%+4 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether adderalluw is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 214 matches, all from the last 3 months.

Kills per round (K/R)

0.78
AugSepOct

Best month: August 2026 with 0.97.

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
23 matches · 30% win rate
On Mirage −2 ELO
67 matches · 55% win rate
On Tuesdays +30 ELO, win rate 52%

adderalluw loses the most ELO on Ancient: −50 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 53 · Nuke
  2. Longest win streak: 9 wins in a row · Mirage
  3. Highest rating in a match: 3.07 · Mirage

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
55% better than 62%
0.85 better than 87%
92.1 better than 90%
1.14 better than 78%
58% of 547 duels better than 83%
56% of 18 situations better than 90%
Dust 258
71% better than 97%
0.89 better than 93%
94.8 better than 94%
1.22 better than 89%
64% of 428 duels better than 97%
21% of 19 situations better than 10%
Inferno26
50% better than 36%
0.83 better than 70%
88.3 better than 64%
1.12 better than 56%
54% of 229 duels right on the average
25% of 8 situations better than 17%
Ancient23
30% better than 2%
0.75 right on the average
81.2 better than 45%
1.01 better than 37%
52% of 149 duels right on the average
38% of 16 situations right on the average
Anubis21
76% better than 98%
0.86 better than 90%
89.5 better than 85%
1.24 better than 92%
55% of 144 duels better than 64%
67% of 6 situations better than 96%
Nuke10
70% -
0.88 -
94.3 -
1.19-
64% of 107 duels -
40% of 5 situations -
Cache9
44% -
0.77 -
84.3 -
1.08-
47% of 62 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adderalluw plays

Across 214 matches adderalluw averages K/R 0.85, ADR 90.7 and a rating of 1.16. Biggest strength: Rounds with first kill at 21%, better than 99% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 75%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 48% headshots. The strongest map is Anubis with a 76% win rate in 21 matches. In 98 of 214 matches the rating was 1.10 or higher (46%), in 52 it was below 0.90. In 214 matches with detailed stats: 67 4Ks and 15 aces. Best month by rating: August 2026 at 1.32. adderalluw loses the most ELO on Ancient (−50 ELO, win rate 30%). Things go best on Inferno (+102 ELO, win rate 50%). Match no. 3 of the day goes best: 64% win rate, +49 ELO. Last 30 days: 64 matches, win rate 52%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.