adaptat1on-
Name history of adaptat1on-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does adaptat1on- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (83 matches).
Compared with 1,739 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average59% headshots and so well above the average (48%).
Impact
AverageExactly 2 kills in 13.6% of rounds and so just above the average (13.2%).
Utility and deaths
Strength6.9 utility damage per round and so well above the average (4.4).
Progress
One value per month, dashed line is the level 9 averageOct to Nov 2026 compared with Jun to Aug 2026.
Kills per round (K/R)
Best month: October 2026 with 0.81. Last 3 months: 0.78 (at the start 0.74). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.15. Last 3 months: 1.11 (at the start 1.04). Well above the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 83.0. Last 3 months: 81.7 (at the start 79.3). Just above the average (79.7).
Share of headshot kills
Best month: October 2026 with 66%. Last 3 months: 66% (at the start 57%). Well above the average (48%).
Matches won (win rate)
Best month: June 2026 with 64%. Last 3 months: 51% (at the start 55%). Just above the average (50%).
Best month: August 2026 with 2,056. Last 3 months: 2,057 (at the start 1,926).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: November 2026 with 40%.
Patterns
From the last 144 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
adaptat1on- loses the most ELO from match 5 of the day: −24 ELO, 48% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.48 · Vertigo
- Most kills in a match: 39 · Mirage
- Recorded match no. 100 · Anubis
- Reached level 10 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
Maps in detail
from the last 144 matchesCompared with players on the same level who have at least 15 matches on the map.
How adaptat1on- plays
Across 144 matches adaptat1on- averages K/R 0.75, ADR 79.9 and a rating of 1.06. Biggest strength: Headshot rate at 59%, better than 96% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 9 players. Averages 16.8 kills per match with 59% headshots. The strongest map is Inferno with a 75% win rate in 16 matches. In 62 of 144 matches the rating was 1.10 or higher (43%), in 44 it was below 0.90. In 83 matches with detailed stats: 15 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. adaptat1on- loses the most ELO from match 5 of the day (−24 ELO, win rate 48%). Things go best on Dust 2 (+29 ELO, win rate 50%). Match no. 2 of the day goes best: 69% win rate, +26 ELO. Improved over the last three months: K/R +0.04, Rating +0.07, Headshots +9 pp, ELO +131. Got weaker: Win rate −4 pp. Unchanged in recent months: ADR at 81.7. Last 30 days: 35 matches, win rate 51%, net ELO +16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.