adapt1v3
Name history of adapt1v3
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (21 matches).
Compared with 1,063 players in this group, each player over up to their last 100 matches.
Opening
Weakness49% of opening duels won and so clearly below the average (54%).
Clutch
Average1.0 clutch kills per match and so well below the average (1.7).
Weapons and aim
Weakness17% headshots and so well below the average (54%).
Impact
WeaknessExactly 2 kills in 9.5% of rounds and so well below the average (14.2%).
Utility and deaths
Average2.3 utility damage per round and so well below the average (4.0).
Progress
One value per month, dashed line is the level 10 · 3,500+ ELO averageSep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months: 0.59 (at the start 0.74). Well below the average (0.79).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: June 2026 with 81.4. Last 3 months: 70.2 (at the start 80.6). Well below the average (84.3).
Share of headshot kills
Best month: September 2026 with 61%. Last 3 months: 61% (at the start 9%). Well above the average (54%).
Matches won (win rate)
Best month: July 2026 with 57%. Last 3 months: 38% (at the start 51%). Well below the average (55%).
Best month: September 2026 with 3,470. Last 3 months: 3,410 (at the start 3,548).
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 50%.
Patterns
From the last 391 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
adapt1v3 loses the most ELO on Mirage: −151 ELO, 47% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Highest rating in a match: 2.42 · Nuke
- Most kills in a match: 49 · Mirage
Maps in detail
from the last 391 matchesCompared with players on the same level who have at least 15 matches on the map.
How adapt1v3 plays
Biggest strength: Clutch 1v1 won at 50%, better than 91% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 17%, better than only 1% of level 10 · 3,500+ ELO players. Averages 16.0 kills per match with 17% headshots. The strongest map is Anubis with a 68% win rate in 47 matches. In 169 of 391 matches the rating was 1.10 or higher (43%), in 122 it was below 0.90. In 21 matches with detailed stats: 3 4Ks and 0 aces. adapt1v3 loses the most ELO on Mirage (−151 ELO, win rate 47%). Things go best on Dust 2 (+332 ELO, win rate 51%). Match no. 1 of the day goes best: 59% win rate, +290 ELO. Improved over the last three months: Headshots +52 pp. Got weaker: K/R −0.15, ADR −10.4, Win rate −13 pp, ELO −138. Last 30 days: 10 matches, win rate 30%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.