adalyatix

Turkmenistan
On FACEIT since 2020 113 matches tracked 62 matches in 30 days
ELO ▼ 19
2,027
30-day peak: 2,046
Rank SEA ▲ 3,257 places
#6,442
Turkmenistan #4 in Turkmenistan
30 days · prev. #9,699 · best #5,845
Last updated:

How does adalyatix play?

Rating 1.21 K/R 0.87 ADR 91.1 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 113 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 26% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (107 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (51%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 61%+10 pp · Ø 51% better than 97%

Clutch

Average
Last one alive

42% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 40%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 43%
AWP share of kills 25%+14 pp · Ø 11% better than 92%
K/D 1.21+0.18 · Ø 1.03 better than 92%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.3).

2K rounds 15.5%+2.1 pp · Ø 13.4% better than 90%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.9+0.6 · Ø 2.3 better than 93%
4Ks and aces 34x 4K, 4 aces in 107 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 19%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.11, Rating +0.19, ADR +9.9, Headshots +5 pp, ELO +657
= Stayed the same
Nothing clear
▼ Got worse
Win rate −4 pp

Sep to Nov 2026 compared with Jan to Aug 2026.

Kills per round (K/R)

0.84
JanFebMarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.97. Last 3 months: 0.90 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −56 ELO
37 matches · 59% win rate
In match 3 of the day ±0 ELO
21 matches · 52% win rate
Between 18:00 and 24:00 −32 ELO, win rate 45%

adalyatix loses the most ELO on Dust 2: −56 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Ancient
  2. Recorded match no. 100 · Anubis
  3. Highest rating in a match: 2.58 · Dust 2
  4. Most kills in a match: 44 · Dust 2
  5. Longest win streak: 4 wins in a row · Inferno

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
59% better than 77%
0.89 better than 94%
93.9 better than 93%
1.25 better than 95%
67% of 192 duels better than 99%
38% of 21 situations right on the average
Mirage29
62% better than 85%
0.84 better than 87%
90.9 better than 89%
1.17 better than 87%
61% of 153 duels better than 93%
33% of 12 situations better than 36%
Anubis20
50% better than 44%
0.87 better than 92%
88.5 better than 85%
1.21 better than 92%
49% of 94 duels better than 38%
54% of 13 situations better than 84%
Ancient18
61% better than 81%
0.89 better than 96%
89.6 better than 86%
1.22 better than 95%
55% of 91 duels better than 72%
53% of 17 situations better than 84%
Inferno6
67% -
0.88 -
86.7 -
1.20-
61% of 31 duels -
0% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adalyatix plays

Across 113 matches adalyatix averages K/R 0.87, ADR 91.1 and a rating of 1.21. Biggest strength: Opening duels won at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.0, better than only 19% of level 10 · 2,001-2,249 ELO players. Averages 18.7 kills per match with 48% headshots. The strongest map is Mirage with a 62% win rate in 29 matches. In 63 of 113 matches the rating was 1.10 or higher (56%), in 27 it was below 0.90. In 107 matches with detailed stats: 34 4Ks and 4 aces. Best month by rating: September 2026 at 1.33. adalyatix loses the most ELO on Dust 2 (−56 ELO, win rate 59%). Things go best on Mirage (+35 ELO, win rate 62%). Match no. 1 of the day goes best: 67% win rate, −34 ELO. Improved over the last three months: K/R +0.11, Rating +0.19, ADR +9.9, Headshots +5 pp, ELO +657. Got weaker: Win rate −4 pp. Last 30 days: 62 matches, win rate 58%, net ELO −20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.