adai

Kazakhstan
On FACEIT since 2016 198 matches tracked 46 matches in 30 days
ELO ▲ 139
3,801
30-day peak: 3,813
Rank EU ▼ 145 places
#362
Kazakhstan #16 in Kazakhstan
30 days · prev. #217 · best #207
Last updated:

How does adai play?

Rating 1.16 K/R 0.82 ADR 84.9 from 198 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 198 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average.
Headshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

3,500+ ELO

Compared with 1,288 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so right on the average (12%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 55%+1 pp · Ø 54% better than 52%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (41%).

Clutch 1v1 won 46%+5 pp · Ø 41% better than 79%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

68% headshots and so well above the average (53%).

Headshot rate 68%+15 pp · Ø 53% better than 99%
AWP share of kills 7%−7 pp · Ø 14% better than 48%
K/D 1.20+0.08 · Ø 1.12 better than 63%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.4% of rounds and so right on the average (14.4%).

2K rounds 14.4%0.0 pp · Ø 14.4% right on the average
3K rounds 4.7%0.0 pp · Ø 4.7% right on the average
MVPs per match 2.60.0 · Ø 2.6 right on the average
4Ks and aces 32x 4K, 4 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 43%+9 pp · Ø 34% better than 96%
Utility damage per round 3.5−0.5 · Ø 4.0 better than 36%
Enemies flashed per round 0.24−0.10 · Ø 0.34 better than 17%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Win rate +4 pp, ELO +540
= Stayed the same
K/R at 0.83, Rating at 1.15, ADR at 84.6
▼ Got worse
Headshots −3 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: July 2026 with 0.89. Last 3 months: 0.83 (at the start 0.82). Slightly above the average (0.78).

Patterns

From the last 198 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −55 ELO
36 matches · 47% win rate
On Mirage −33 ELO
74 matches · 55% win rate
On Tuesdays −30 ELO, win rate 54%

adai loses the most ELO in match 3 of the day: −55 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.70 · Mirage
  4. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 198 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage74
55% better than 40%
0.83 better than 61%
86.6 better than 52%
1.18 better than 65%
54% of 336 duels better than 42%
43% of 40 situations better than 63%
Dust 251
65% better than 75%
0.85 better than 72%
86.4 better than 54%
1.20 better than 68%
57% of 237 duels better than 61%
39% of 23 situations better than 48%
Ancient28
57% better than 45%
0.80 right on the average
80.4 better than 25%
1.10 better than 44%
59% of 140 duels better than 76%
36% of 11 situations better than 42%
Nuke20
50% better than 32%
0.77 better than 58%
81.7 better than 56%
1.06 better than 55%
53% of 93 duels better than 56%
38% of 8 situations right on the average
Anubis12
67% -
0.77 -
79.3 -
1.14-
53% of 66 duels -
50% of 6 situations -
Cache10
60% -
0.84 -
88.4 -
1.14-
56% of 62 duels -
60% of 5 situations -
Inferno3
67% -
0.96 -
92.4 -
1.44-
64% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How adai plays

Across 198 matches adai averages K/R 0.82, ADR 84.9 and a rating of 1.16. Biggest strength: Headshot rate at 68%, better than 99% of level 10 · 3,500+ ELO players. Averages 17.9 kills per match with 68% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 110 of 198 matches the rating was 1.10 or higher (56%), in 47 it was below 0.90. In 154 matches with detailed stats: 32 4Ks and 4 aces. Best month by rating: July 2026 at 1.28. adai loses the most ELO in match 3 of the day (−55 ELO, win rate 47%). Things go best on Ancient (+248 ELO, win rate 57%). Match no. 4 of the day goes best: 74% win rate, +195 ELO. Improved over the last three months: Win rate +4 pp, ELO +540. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.83, Rating at 1.15, ADR at 84.6. Last 30 days: 46 matches, win rate 59%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.