ad1kal0ne

Kazakhstan
On FACEIT since 2023 221 matches tracked 81 matches in 30 days
ELO ▲ 13
2,711
30-day peak: 2,721
Rank EU
#26,194
Kazakhstan #843 in Kazakhstan
Last updated:

How does ad1kal0ne play?

Rating 1.08 (from 220 matches) K/R 0.78 ADR 83.1 from 221 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 220 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average.
AWPerClutcher
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (136 matches).

2,500-2,749 ELO

Compared with 2,566 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 72%
Opening duels won 56%+4 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 72%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 82%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 65%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so just above the average (1.05).

Headshot rate 50%−1 pp · Ø 51% better than 44%
AWP share of kills 25%+13 pp · Ø 12% better than 92%
K/D 1.08+0.03 · Ø 1.05 better than 59%
Pistol kills per match 4.3
Zeus kills1 in 221 matches
Knife kills 7 in 221 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 13.3%−0.3 pp · Ø 13.6% better than 39%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 75%
MVPs per match 2.7+0.3 · Ø 2.4 better than 81%
4Ks and aces 27x 4K, 3 aces in 136 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 43%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 79%
Deaths per round 72%+1 pp · Ø 71% better than 38%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +3 pp, Win rate +8 pp, ELO +580
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 82.9
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.79 (at the start 0.77). Slightly above the average (0.75).

Patterns

From the last 221 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −80 ELO
47 matches · 53% win rate
On Ancient −75 ELO
31 matches · 45% win rate
On Tuesdays −50 ELO, win rate 26%

ad1kal0ne loses the most ELO on Dust 2: −80 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.03 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Recorded match no. 100 · Mirage
  4. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 221 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
52% right on the average
0.77 better than 59%
81.1 better than 46%
1.04 better than 48%
52% of 360 duels right on the average
46% of 41 situations better than 75%
Dust 247
53% right on the average
0.76 better than 56%
84.0 better than 62%
1.09 better than 64%
55% of 244 duels better than 69%
35% of 31 situations better than 40%
Ancient31
45% better than 23%
0.75 right on the average
84.1 better than 60%
1.03 better than 45%
51% of 127 duels better than 43%
22% of 23 situations better than 12%
Nuke28
64% better than 79%
0.79 better than 63%
81.8 better than 52%
1.14 better than 71%
61% of 121 duels better than 88%
61% of 23 situations better than 92%
Inferno16
56% better than 42%
0.81 better than 72%
84.0 better than 52%
1.18 better than 74%
68% of 71 duels better than 98%
40% of 15 situations right on the average
Anubis9
33% -
0.86 -
88.5 -
1.17-
53% of 49 duels -
11% of 9 situations -
Cache9
33% -
0.81 -
88.2 -
1.12-
63% of 40 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ad1kal0ne plays

Across 221 matches ad1kal0ne averages K/R 0.78 and ADR 83.1; the rating across the 220 rated matches is 1.08. Biggest strength: Opening duels won at 56%, better than 81% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 28 matches. In 100 of 220 matches the rating was 1.10 or higher (45%), in 62 it was below 0.90. In 136 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: June 2026 at 1.20. ad1kal0ne loses the most ELO on Dust 2 (−80 ELO, win rate 53%). Things go best from match 5 of the day (+44 ELO, win rate 57%). Match no. 4 of the day goes best: 68% win rate. Improved over the last three months: Headshots +3 pp, Win rate +8 pp, ELO +580. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 82.9. Last 30 days: 81 matches, win rate 60%, net ELO −31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.