aczw47

Italy
On FACEIT since 2026 113 matches tracked 67 matches in 30 days
Last updated:

How does aczw47 play?

Rating 1.02 K/R 0.74 ADR 78.9 from 113 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 113 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. Higher headshot rate than the level 5 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 5 about average weaker than most
Level 5

Compared with 1,311 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 70%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

53% headshots and so well above the average (44%).

Headshot rate 53%+9 pp · Ø 44% better than 91%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.2
Knife kills 4 in 113 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 12.9%−0.2 pp · Ø 13.1% better than 53%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 73%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 26x 4K, 2 aces in 113 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 91%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 71%
Enemies flashed per round 0.250.00 · Ø 0.25 right on the average
Deaths per round 74%+2 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 5 average
Whether aczw47 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 113 matches, all from the last 3 months.

Kills per round (K/R)

0.72
OctNov

Patterns

From the last 113 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −101 ELO
34 matches · 44% win rate
On Mirage −57 ELO
25 matches · 40% win rate
Between 12:00 and 18:00 −145 ELO, win rate 36%
On Wednesdays −52 ELO, win rate 35%

aczw47 loses the most ELO on Dust 2: −101 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Anubis
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 113 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 234
44% better than 32%
0.70 better than 46%
75.4 better than 32%
0.98 right on the average
56% of 126 duels better than 83%
36% of 11 situations right on the average
Mirage25
40% better than 20%
0.74 better than 66%
80.5 better than 62%
0.99 better than 53%
46% of 106 duels better than 32%
53% of 15 situations better than 88%
Anubis20
40% better than 22%
0.71 right on the average
78.7 better than 52%
0.99 better than 54%
46% of 57 duels better than 36%
30% of 10 situations better than 27%
Inferno12
42% -
0.80 -
81.6 -
1.10-
45% of 29 duels -
30% of 10 situations -
Ancient10
70% -
0.70 -
75.4 -
1.00-
51% of 41 duels -
38% of 8 situations -
Cache6
67% -
0.95 -
97.1 -
1.40-
58% of 26 duels -
67% of 6 situations -
Nuke6
0% -
0.68 -
72.0 -
0.86-
38% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aczw47 plays

Across 113 matches aczw47 averages K/R 0.74, ADR 78.9 and a rating of 1.02. Biggest strength: Headshot rate at 53%, better than 91% of level 5 players. Most room to improve: Rounds with first kill at 8%, better than only 25% of level 5 players. Averages 16.1 kills per match with 53% headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 40 of 113 matches the rating was 1.10 or higher (35%), in 44 it was below 0.90. In 113 matches with detailed stats: 26 4Ks and 2 aces. aczw47 loses the most ELO on Dust 2 (−101 ELO, win rate 44%). Last 30 days: 67 matches, win rate 40%, net ELO −134.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.