actava

Singapore
On FACEIT since 2017 575 matches tracked 182 matches in 30 days
ELO ▲ 701
3,784
30-day peak: 3,874
Rank EU ▲ 3,790 places
#450
Singapore #1 in Singapore
30 days · prev. #4,240 · best #380
Last updated:

How does actava play?

Rating 1.07 (from 244 matches) K/R 0.77 ADR 82.6 from 575 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 337 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 16% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (409 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so clearly below the average (53%).

Rounds with first kill 11%−1 pp · Ø 12% better than 41%
Opening duels won 50%−3 pp · Ø 53% better than 16%

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 39%−2 pp · Ø 41% better than 45%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just below the average (1.10).

Headshot rate 57%+3 pp · Ø 54% better than 67%
AWP share of kills 7%−6 pp · Ø 13% better than 48%
K/D 1.07−0.03 · Ø 1.10 better than 24%
Pistol kills per match 2.8 from the last 337
Zeus kills16 in 337 matches
Knife kills 21 in 337 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly below the average (2.5).

2K rounds 13.8%−0.4 pp · Ø 14.2% better than 29%
3K rounds 4.3%−0.1 pp · Ø 4.4% better than 33%
MVPs per match 2.4−0.1 · Ø 2.5 better than 28%
4Ks and aces 77x 4K, 6 aces in 409 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 13%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 54%
Enemies flashed per round 0.41+0.07 · Ø 0.34 better than 71%
Deaths per round 72%+1 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 82.8, Win rate at 53%, ELO at 3,784
▼ Got worse
Headshots −7 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOctNov

Best month: May 2026 with 0.81. Last 3 months: 0.77 (at the start 0.80). Right on the average (0.77).

Patterns

From the last 337 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −170 ELO
33 matches · 45% win rate
On Dust 2 −155 ELO
38 matches · 53% win rate
On Wednesdays −295 ELO, win rate 36%

actava loses the most ELO on Anubis: −170 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Dust 2
  2. Highest rating in a match: 2.32 · Dust 2
  3. Most kills in a match: 53 · Mirage

Maps in detail

from the last 337 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage159
56% better than 44%
0.78 better than 39%
82.8 better than 32%
1.08 better than 34%
51% of 735 duels better than 26%
41% of 83 situations better than 56%
Nuke48
52% better than 22%
0.74 better than 24%
80.7 better than 26%
1.01 better than 15%
44% of 308 duels better than 6%
38% of 26 situations better than 46%
Dust 238
53% better than 34%
0.75 better than 31%
80.6 better than 27%
1.06 better than 28%
47% of 169 duels better than 14%
23% of 13 situations better than 11%
Ancient33
55% better than 38%
0.79 right on the average
86.9 better than 59%
1.07 better than 35%
54% of 174 duels right on the average
38% of 13 situations better than 47%
Anubis33
45% better than 15%
0.79 right on the average
85.3 better than 52%
1.10 better than 46%
54% of 175 duels right on the average
56% of 16 situations better than 86%
Inferno15
47% better than 24%
0.72 better than 38%
79.4 better than 38%
1.00 better than 31%
47% of 77 duels better than 22%
83% of 6 situations better than 99%
Cache11
27% -
0.70 -
80.7 -
0.93-
46% of 59 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How actava plays

Across 575 matches actava averages K/R 0.77 and ADR 82.6; the rating across the 244 rated matches is 1.07. Most room to improve: Utility hit rate at 28%, better than only 13% of level 10 · 3,500+ ELO players. Averages 16.8 kills per match with 57% headshots. The strongest map is Mirage with a 56% win rate in 159 matches. In 157 of 337 matches the rating was 1.10 or higher (47%), in 125 it was below 0.90. In 409 matches with detailed stats: 77 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. actava loses the most ELO on Anubis (−170 ELO, win rate 45%). Things go best on Mirage (+124 ELO, win rate 56%). From match no. 5 of the day on, things go best: 58% win rate, −40 ELO. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.77, ADR at 82.8, Win rate at 53%, ELO at 3,784. Last 30 days: 182 matches, win rate 60%, net ELO +295.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.