acm

Uruguay
271 matches tracked
ELO
3,063
Peak across recorded matches: 3,500
Rank EU ▼ 1,232 places
#6,839
Uruguay #4 in Uruguay
30 days · prev. #5,607 · best #5,607
Last updated:

How does acm play?

Rating 0.96 K/R 0.69 ADR 76.7 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 271 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 47%−5 pp · Ø 52% better than 11%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 24%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 60%+7 pp · Ø 53% better than 87%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.95−0.10 · Ø 1.05 better than 10%
Pistol kills per match 2.5
Knife kills 1 in 271 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 17%
3K rounds 3.9%−0.3 pp · Ø 4.2% better than 32%
MVPs per match 2.0−0.3 · Ø 2.3 better than 9%
4Ks and aces 31x 4K, 4 aces in 246 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 72% of rounds and so slightly above the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.4+0.5 · Ø 3.9 better than 68%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 63%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.04, Rating +0.05, Win rate +6 pp
= Stayed the same
ADR at 79.2, Headshots at 61%, ELO at 3,063
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: October 2026 with 0.73. Last 3 months: 0.72 (at the start 0.68). Just below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −182 ELO
106 matches · 47% win rate
On Anubis −39 ELO
27 matches · 48% win rate
On Mondays −61 ELO, win rate 33%

acm loses the most ELO on Mirage: −182 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 8 wins in a row · Nuke
  3. Highest rating in a match: 2.75 · Cache
  4. Most kills in a match: 34 · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage106
47% better than 18%
0.68 better than 15%
75.4 better than 18%
0.94 better than 12%
47% of 437 duels better than 19%
29% of 56 situations better than 21%
Dust 236
50% better than 31%
0.73 better than 37%
81.1 better than 46%
1.02 better than 32%
51% of 156 duels better than 41%
45% of 22 situations better than 67%
Nuke36
53% better than 35%
0.72 better than 28%
76.9 better than 21%
0.99 better than 22%
44% of 174 duels better than 10%
43% of 23 situations better than 60%
Anubis27
48% better than 27%
0.66 better than 11%
75.1 better than 17%
0.92 better than 10%
48% of 122 duels better than 25%
17% of 12 situations better than 7%
Cache27
67% better than 74%
0.75 better than 34%
80.7 better than 30%
1.08 better than 38%
51% of 118 duels better than 32%
15% of 13 situations better than 7%
Ancient26
54% better than 46%
0.62 better than 3%
71.0 better than 5%
0.87 better than 3%
40% of 112 duels better than 3%
54% of 13 situations better than 85%
Inferno13
54% -
0.71 -
81.4 -
1.03-
46% of 52 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How acm plays

Across 271 matches acm averages K/R 0.69, ADR 76.7 and a rating of 0.96. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: K/D at 0.95, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 60% headshots. The strongest map is Cache with a 67% win rate in 27 matches. In 89 of 271 matches the rating was 1.10 or higher (33%), in 123 it was below 0.90. In 246 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. acm loses the most ELO on Mirage (−182 ELO, win rate 47%). Things go best from match 5 of the day (+167 ELO, win rate 57%). From match no. 5 of the day on, things go best: 57% win rate, +167 ELO. Improved over the last three months: K/R +0.04, Rating +0.05, Win rate +6 pp. Unchanged in recent months: ADR at 79.2, Headshots at 61%, ELO at 3,063.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.