ackl1gt

Norway
On FACEIT since 2023 397 matches tracked 77 matches in 30 days
ELO ▼ 214
2,751
30-day peak: 3,059
Rank EU ▼ 14,034 places
#23,186
Norway #248 in Norway
30 days · prev. #9,152 · best #5,725
Last updated:
Next update possible in 59m 38s

How does ackl1gt play?

Rating 1.03 (from 379 matches) K/R 0.76 ADR 84.0 from 397 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 387 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (297 matches).

2,750-2,999 ELO

Compared with 12,129 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 56%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 37%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (52%).

Headshot rate 61%+9 pp · Ø 52% better than 94%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.5
Knife kills 2 in 397 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 31%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.2−0.2 · Ø 2.4 better than 27%
4Ks and aces 57x 4K, 5 aces in 297 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 75%+4 pp · Ø 71% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 61%, Win rate at 48%
▼ Got worse
K/R −0.07, Rating −0.10, ADR −4.1, ELO −352

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.74 (at the start 0.81). Just below the average (0.75).

Patterns

From the last 397 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −242 ELO
73 matches · 44% win rate
On Mirage −150 ELO
130 matches · 48% win rate
Between 18:00 and 24:00 −177 ELO, win rate 43%
On Saturdays −108 ELO, win rate 43%

ackl1gt loses the most ELO on Anubis: −242 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 39 · Mirage
  4. Highest rating in a match: 2.77 · Anubis

Maps in detail

from the last 397 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage130
48% better than 28%
0.76 right on the average
84.2 better than 63%
1.05 right on the average
53% of 640 duels better than 55%
38% of 61 situations right on the average
Dust 285
52% better than 42%
0.75 right on the average
83.7 better than 60%
1.04 better than 42%
49% of 358 duels better than 31%
37% of 41 situations better than 45%
Anubis73
44% better than 19%
0.77 better than 59%
85.2 better than 69%
1.03 better than 41%
49% of 320 duels better than 32%
33% of 48 situations better than 36%
Ancient48
52% better than 44%
0.79 better than 65%
85.8 better than 67%
1.06 right on the average
58% of 191 duels better than 80%
27% of 22 situations better than 21%
Nuke31
45% better than 17%
0.74 better than 35%
78.5 better than 29%
0.96 better than 15%
48% of 119 duels better than 23%
47% of 15 situations better than 69%
Cache26
54% better than 39%
0.73 better than 28%
82.0 better than 38%
1.02 better than 25%
53% of 107 duels better than 43%
64% of 11 situations better than 92%
Inferno3
33% -
0.71 -
80.0 -
0.95-
48% of 21 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ackl1gt plays

Across 397 matches ackl1gt averages K/R 0.76 and ADR 84.0; the rating across the 379 rated matches is 1.03. Biggest strength: Headshot rate at 61%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Deaths per round at 75%, better than only 7% of level 10 · 2,750-2,999 ELO players. Averages 16.6 kills per match with 61% headshots. The strongest map is Cache with a 54% win rate in 26 matches. In 153 of 387 matches the rating was 1.10 or higher (40%), in 152 it was below 0.90. In 297 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: July 2026 at 1.12. ackl1gt loses the most ELO on Anubis (−242 ELO, win rate 44%). Things go best on Dust 2 (+208 ELO, win rate 52%). Match no. 4 of the day goes best: 57% win rate, +35 ELO. Got weaker: K/R −0.07, Rating −0.10, ADR −4.1, ELO −352. Unchanged in recent months: Headshots at 61%, Win rate at 48%. Last 30 days: 77 matches, win rate 45%, net ELO −223.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.