ackerman
Name history of ackerman
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does ackerman play?
Opening
AverageClutch
WeaknessWeapons and aim
AverageImpact
AverageUtility and deaths
AverageProgress
One value per month, dashed line is the Level 10 averageLast 3 months compared with the first months with matches.
Kills per round (K/R)
Best month: September 2026 with 0.72.
Rating, 1.00 is an average match
Best month: September 2026 with 0.99.
Damage per round (ADR)
Best month: September 2026 with 79.2.
Share of headshot kills
Best month: September 2026 with 63%.
Matches won (win rate)
Best month: September 2026 with 52%.
Best month: October 2026 with 3,500.
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 36%.
Patterns
From the last 317 matches, each row based on 20+ matches.Where does the ELO go?
ackerman loses the most ELO on Mirage: −275 ELO, 51% wins
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Highest rating in a match: 1.91 · Mirage
- Most kills in a match: 38 · Mirage
Maps in detail
from the last 317 matchesCompared with players on the same level who have at least 15 matches on the map.
How ackerman plays
Across 317 matches ackerman averages K/R 0.70, ADR 78.2 and a rating of 0.96. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Clutch 1v1 won at 31%. That is better than only 14% of players on level 10. On average 15.2 kills per match, 61% of them headshots. The strongest map is Ancient with a 55% win rate in 58 matches. In 100 of 317 matches the rating was 1.10 or higher (32%), in 150 it was below 0.90. In 317 matches with detailed stats: 48 4Ks and 5 aces. Best month by rating: September 2026 at 0.99. ackerman loses the most ELO on Mirage (−275 ELO, win rate 51%). Things go best on Ancient (+109 ELO, win rate 55%). Last 30 days: 250 matches, win rate 50%, ELO balance −200.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.