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accu

South Korea
On FACEIT since 2024 233 matches tracked 67 matches in 30 days
Last updated:

How does accu play?

Rating 0.93 (from 212 matches) K/R 0.67 ADR 72.7 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 212 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 33%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (212 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 19%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

19% of 1v2s won and so just below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.01).

Headshot rate 46%−2 pp · Ø 48% better than 44%
AWP share of kills 6%−5 pp · Ø 11% better than 33%
K/D 0.91−0.10 · Ø 1.01 better than 16%
Pistol kills per match 2.6

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 27%
3K rounds 2.8%−1.1 pp · Ø 3.9% better than 7%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 25x 4K, 0 aces in 212 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 15%
Enemies flashed per round 0.36+0.09 · Ø 0.27 better than 74%
Deaths per round 73%+1 pp · Ø 72% better than 44%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +126
= Stayed the same
K/R at 0.67, ADR at 72.9, Win rate at 51%
▼ Got worse
Rating −0.12, Headshots −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.67
JunJulAugSepOctNov

Best month: August 2026 with 0.75. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −157 ELO
43 matches · 40% win rate
On Nuke −115 ELO
34 matches · 53% win rate
On Thursdays −82 ELO, win rate 40%

accu loses the most ELO on Mirage: −157 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Ancient
  2. Most kills in a match: 32 · Anubis
  3. Highest rating in a match: 2.14 · Anubis

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis55
51% better than 55%
0.70 better than 35%
76.9 better than 31%
0.96 better than 32%
54% of 203 duels better than 68%
52% of 31 situations better than 82%
Mirage43
40% better than 17%
0.60 better than 4%
68.7 better than 5%
0.81 better than 3%
46% of 120 duels better than 23%
32% of 22 situations better than 32%
Ancient42
52% better than 54%
0.68 better than 26%
73.2 better than 15%
0.91 better than 19%
52% of 155 duels better than 58%
23% of 30 situations better than 15%
Nuke34
53% better than 46%
0.71 better than 37%
75.0 better than 25%
0.97 better than 31%
42% of 103 duels better than 11%
30% of 23 situations better than 23%
Dust 229
41% better than 16%
0.64 better than 10%
69.3 better than 5%
0.93 better than 21%
44% of 79 duels better than 15%
47% of 17 situations better than 76%
Cache14
71% -
0.66 -
70.2 -
0.95-
53% of 40 duels -
25% of 4 situations -
Inferno13
77% -
0.71 -
72.0 -
1.04-
44% of 34 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How accu plays

Across 233 matches accu averages K/R 0.67 and ADR 72.7; the rating across the 212 rated matches is 0.93. Most room to improve: 3K rounds at 2.8%, better than only 7% of level 8 players. Averages 14.7 kills per match with 46% headshots. The strongest map is Inferno with a 77% win rate in 13 matches. In 59 of 212 matches the rating was 1.10 or higher (28%), in 106 it was below 0.90. In 212 matches with detailed stats: 25 4Ks and 0 aces. Best month by rating: August 2026 at 1.03. accu loses the most ELO on Mirage (−157 ELO, win rate 40%). Things go best from match 5 of the day (+252 ELO, win rate 75%). From match no. 5 of the day on, things go best: 75% win rate, +252 ELO. Improved over the last three months: ELO +126. Got weaker: Rating −0.12, Headshots −3 pp. Unchanged in recent months: K/R at 0.67, ADR at 72.9, Win rate at 51%. Last 30 days: 67 matches, win rate 43%, net ELO −236.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.