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acceln

Jamaica
On FACEIT since 2025 189 matches tracked 25 matches in 30 days
ELO ▲ 40
2,135
30-day peak: 2,135
Rank NA ▲ 368 places
#5,498
Jamaica #256 in Jamaica
30 days · prev. #5,866 · best #4,681
Last updated:

How does acceln play?

Rating 1.09 (from 178 matches) K/R 0.78 ADR 82.4 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 178 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 11% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 2,286 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 68%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 4%−7 pp · Ø 11% better than 24%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 2.8
Knife kills 3 in 189 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.4% of rounds and so well above the average (13.4%).

2K rounds 15.4%+2.0 pp · Ø 13.4% better than 88%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 24%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 21x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

2.5 utility damage per round and so well below the average (4.2).

Utility hit rate 28%−7 pp · Ø 35% better than 10%
Utility damage per round 2.5−1.7 · Ø 4.2 better than 10%
Enemies flashed per round 0.21−0.08 · Ø 0.29 better than 31%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.07, Headshots +6 pp, ELO +57
= Stayed the same
K/R at 0.80, ADR at 84.4
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.80 (at the start 0.77). Clearly above the average (0.74).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −73 ELO
76 matches · 45% win rate
On Dust 2 −42 ELO
69 matches · 58% win rate
On Tuesdays −49 ELO, win rate 44%

acceln loses the most ELO in match 1 of the day: −73 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis
  4. Highest rating in a match: 2.29 · Dust 2
  5. Reached level 10 · Anubis

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
58% better than 75%
0.80 better than 77%
85.0 better than 70%
1.13 better than 79%
51% of 213 duels right on the average
49% of 53 situations better than 78%
Mirage56
50% better than 44%
0.76 better than 57%
78.9 better than 38%
1.08 better than 65%
55% of 175 duels better than 71%
47% of 49 situations better than 74%
Anubis27
74% better than 98%
0.81 better than 80%
85.6 better than 73%
1.14 better than 81%
66% of 77 duels better than 98%
60% of 15 situations better than 91%
Nuke15
33% better than 1%
0.85 better than 85%
87.6 better than 78%
1.18-
54% of 37 duels better than 56%
22% of 9 situations better than 14%
Ancient12
33% -
0.73 -
79.3 -
0.96-
35% of 43 duels -
18% of 11 situations -
Inferno8
38% -
0.66 -
72.1 -
0.91-
55% of 20 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How acceln plays

Across 189 matches acceln averages K/R 0.78 and ADR 82.4; the rating across the 178 rated matches is 1.09. Biggest strength: Deaths per round at just 68% (lower is better), better than 89% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 45% headshots. The strongest map is Anubis with a 74% win rate in 27 matches. In 83 of 178 matches the rating was 1.10 or higher (47%), in 51 it was below 0.90. In 119 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: October 2026 at 1.22. acceln loses the most ELO in match 1 of the day (−73 ELO, win rate 45%). Things go best in match 3 of the day (+47 ELO, win rate 66%). Match no. 3 of the day goes best: 66% win rate, +47 ELO. Improved over the last three months: Rating +0.07, Headshots +6 pp, ELO +57. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.80, ADR at 84.4. Last 30 days: 25 matches, win rate 56%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.