accct1us

Lithuania
On FACEIT since 2018 217 matches tracked 76 matches in 30 days
ELO ▼ 155
2,934
30-day peak: 3,089
Rank EU ▼ 2,009 places
#10,257
Lithuania #106 in Lithuania
30 days · prev. #8,248 · best #8,248
Last updated:

How does accct1us play?

Rating 1.00 (from 201 matches) K/R 0.72 ADR 78.6 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 201 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,750-2,999 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

2,750-2,999 ELO

Compared with 10,591 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 31%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 20%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (52%).

Headshot rate 63%+11 pp · Ø 52% better than 97%
AWP share of kills 3%−9 pp · Ø 12% better than 18%
K/D 1.00−0.05 · Ø 1.05 better than 25%
Pistol kills per match 2.9
Knife kills 2 in 217 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.7% of rounds and so slightly below the average (13.6%).

2K rounds 12.7%−0.9 pp · Ø 13.6% better than 24%
3K rounds 4.2%−0.1 pp · Ø 4.3% better than 46%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 34x 4K, 3 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

0.22 enemies flashed per round and so well below the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 40%
Utility damage per round 3.4−0.6 · Ø 4.0 better than 33%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 24%
Deaths per round 72%+1 pp · Ø 71% better than 33%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Rating +0.06, ADR +4.2
= Stayed the same
K/R at 0.72
▼ Got worse
Headshots −4 pp, Win rate −15 pp, ELO −244

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months unchanged at 0.72. Slightly below the average (0.75).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −168 ELO
64 matches · 48% win rate
From match 5 of the day −140 ELO
62 matches · 47% win rate
On Thursdays −188 ELO, win rate 31%

accct1us loses the most ELO on Mirage: −168 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 13 wins in a row · Nuke
  2. Most kills in a match: 40 · Inferno
  3. Highest rating in a match: 2.08 · Anubis

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage64
48% better than 28%
0.75 better than 47%
81.6 better than 48%
1.05 better than 48%
52% of 327 duels right on the average
46% of 26 situations better than 73%
Dust 248
54% better than 53%
0.71 better than 30%
78.0 better than 30%
0.99 better than 26%
49% of 200 duels better than 33%
29% of 17 situations better than 24%
Ancient36
50% better than 38%
0.67 better than 12%
75.9 better than 17%
0.94 better than 14%
46% of 162 duels better than 17%
24% of 21 situations better than 17%
Anubis33
52% better than 42%
0.70 better than 25%
76.2 better than 21%
0.98 better than 25%
50% of 156 duels better than 37%
33% of 15 situations better than 37%
Nuke27
59% better than 58%
0.72 better than 29%
77.2 better than 23%
1.02 better than 32%
46% of 117 duels better than 15%
27% of 11 situations better than 21%
Inferno7
57% -
0.76 -
84.0 -
1.08-
54% of 48 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How accct1us plays

Across 217 matches accct1us averages K/R 0.72 and ADR 78.6; the rating across the 201 rated matches is 1.00. Biggest strength: Headshot rate at 63%, better than 97% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 63% headshots. The strongest map is Nuke with a 59% win rate in 27 matches. In 74 of 201 matches the rating was 1.10 or higher (37%), in 89 it was below 0.90. In 179 matches with detailed stats: 34 4Ks and 3 aces. Best month by rating: August 2026 at 1.03. accct1us loses the most ELO on Mirage (−168 ELO, win rate 48%). Things go best in match 4 of the day (+144 ELO, win rate 59%). Match no. 4 of the day goes best: 59% win rate, +144 ELO. Improved over the last three months: Rating +0.06, ADR +4.2. Got weaker: Headshots −4 pp, Win rate −15 pp, ELO −244. Unchanged in recent months: K/R at 0.72. Last 30 days: 76 matches, win rate 46%, net ELO −191.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.