accbuyerxd

France
On FACEIT since 2026 316 matches tracked 115 matches in 30 days
Last updated:

How does accbuyerxd play?

Rating 1.21 (from 274 matches) K/R 0.86 ADR 92.0 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 274 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 8% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (253 matches).

2,500-2,749 ELO

Compared with 2,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 55%+3 pp · Ø 52% better than 73%

Clutch

Strength
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 81%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 75%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.21+0.17 · Ø 1.04 better than 88%
Pistol kills per match 3.1
Knife kills 8 in 316 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.2%).

2K rounds 15.9%+2.4 pp · Ø 13.5% better than 90%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 77x 4K, 9 aces in 253 matches

Utility and deaths

Average
Nades, flashes and deaths

4.5 utility damage per round and so clearly above the average (4.1).

Utility hit rate 34%−1 pp · Ø 35% better than 45%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.30−0.01 · Ø 0.31 better than 51%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.04, Rating +0.06, Headshots +2 pp, Win rate +3 pp, ELO +274
= Stayed the same
ADR at 92.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.92
MayJunJulAugSepOct

Best month: October 2026 with 0.92. Last 3 months: 0.87 (at the start 0.83). Well above the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −58 ELO
27 matches · 52% win rate
On Anubis −31 ELO
39 matches · 33% win rate
Between 18:00 and 24:00 −47 ELO, win rate 45%
On Mondays −13 ELO, win rate 37%

accbuyerxd loses the most ELO on Nuke: −58 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Nuke
  2. Most kills in a match: 51 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.46 · Cache

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage96
50% better than 40%
0.84 better than 83%
87.3 better than 76%
1.19 better than 87%
53% of 411 duels better than 57%
33% of 48 situations better than 35%
Dust 271
58% better than 69%
0.84 better than 84%
88.8 better than 81%
1.17 better than 82%
54% of 355 duels better than 62%
55% of 44 situations better than 87%
Ancient60
57% better than 65%
0.94 better than 97%
101.0 better than 98%
1.33 better than 97%
57% of 240 duels better than 77%
60% of 30 situations better than 92%
Anubis39
33% better than 4%
0.87 better than 91%
94.8 better than 93%
1.19 better than 87%
62% of 160 duels better than 92%
33% of 24 situations better than 38%
Nuke27
52% better than 35%
0.84 better than 74%
92.5 better than 83%
1.18 better than 74%
50% of 138 duels better than 30%
44% of 16 situations better than 63%
Cache10
70% -
0.90 -
96.4 -
1.39-
53% of 36 duels -
57% of 7 situations -
Inferno6
67% -
0.79 -
85.2 -
1.17-
53% of 19 duels -
33% of 3 situations -
Vertigo4
75% -
0.89 -
97.2 -
1.24-
69% of 13 duels -
0% of 2 situations -
Overpass3
67% -
0.86 -
92.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How accbuyerxd plays

Across 316 matches accbuyerxd averages K/R 0.86 and ADR 92.0; the rating across the 274 rated matches is 1.21. Biggest strength: Rating at 1.21, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 19.3 kills per match with 56% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 167 of 274 matches the rating was 1.10 or higher (61%), in 59 it was below 0.90. In 253 matches with detailed stats: 77 4Ks and 9 aces. Best month by rating: October 2026 at 1.30. accbuyerxd loses the most ELO on Nuke (−58 ELO, win rate 52%). Things go best in match 1 of the day (+173 ELO, win rate 58%). Match no. 3 of the day goes best: 60% win rate, −24 ELO. Improved over the last three months: K/R +0.04, Rating +0.06, Headshots +2 pp, Win rate +3 pp, ELO +274. Unchanged in recent months: ADR at 92.7. Last 30 days: 115 matches, win rate 57%, net ELO +127.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.