absorbbb

Canada
On FACEIT since 2022 522 matches tracked 210 matches in 30 days
ELO ▲ 52
2,789
30-day peak: 3,124
Rank NA ▲ 125 places
#621
Canada #129 in Canada
30 days · prev. #746 · best #169
Last updated:

How does absorbbb play?

Rating 0.98 (from 472 matches) K/R 0.72 ADR 82.4 from 522 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 472 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 28%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (472 matches).

2,750-2,999 ELO

Compared with 12,287 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 71%
Opening duels won 50%−2 pp · Ø 52% better than 32%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 44%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 59%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 6%

Weapons and aim

Weakness
Where do the kills come from?

0.95 K/D and so clearly below the average (1.05).

Headshot rate 45%−7 pp · Ø 52% better than 15%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 0.95−0.10 · Ø 1.05 better than 13%
Pistol kills per match 2.7
Knife kills 1 in 522 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.8% of rounds and so slightly below the average (13.6%).

2K rounds 12.8%−0.8 pp · Ø 13.6% better than 27%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 51%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 84x 4K, 7 aces in 472 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 26%
Utility damage per round 3.2−0.8 · Ø 4.0 better than 27%
Enemies flashed per round 0.36+0.05 · Ø 0.31 better than 67%
Deaths per round 76%+5 pp · Ø 71% better than 4%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.07, ADR +5.2
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −8 pp, ELO −102

Sep to Nov 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.65
AprMayJunJulAugSepOctNov

Best month: September 2026 with 0.81. Last 3 months: 0.73 (at the start 0.66). Just below the average (0.75).

Patterns

From the last 522 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −271 ELO
235 matches · 46% win rate
On Cache −164 ELO
22 matches · 41% win rate
Between 18:00 and 24:00 −57 ELO, win rate 45%
On Tuesdays −108 ELO, win rate 43%

absorbbb loses the most ELO from match 5 of the day: −271 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Dust 2
  2. Highest rating in a match: 2.47 · Dust 2
  3. Most kills in a match: 49 · Nuke
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 522 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage156
60% better than 78%
0.70 better than 25%
81.2 better than 47%
0.94 better than 14%
47% of 767 duels better than 22%
40% of 58 situations better than 55%
Dust 2150
54% right on the average
0.72 better than 34%
81.6 better than 48%
1.01 better than 32%
51% of 680 duels better than 43%
35% of 55 situations better than 40%
Anubis76
45% better than 22%
0.72 better than 35%
82.9 better than 57%
0.99 better than 28%
46% of 411 duels better than 18%
47% of 32 situations better than 71%
Ancient63
48% better than 31%
0.77 better than 56%
86.9 better than 72%
1.03 better than 42%
54% of 341 duels better than 61%
34% of 29 situations better than 40%
Inferno29
34% better than 2%
0.71 better than 20%
82.9 better than 40%
0.96 better than 8%
53% of 120 duels better than 38%
22% of 9 situations better than 14%
Cache22
41% better than 11%
0.71 better than 21%
78.1 better than 22%
0.95 better than 10%
41% of 99 duels better than 3%
36% of 11 situations better than 39%
Nuke21
48% better than 26%
0.79 better than 57%
87.5 better than 70%
1.03 better than 32%
58% of 96 duels better than 74%
38% of 8 situations better than 46%
Overpass5
0% -
0.59 -
67.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How absorbbb plays

Across 522 matches absorbbb averages K/R 0.72 and ADR 82.4; the rating across the 472 rated matches is 0.98. Most room to improve: Deaths per round at 76%, better than only 4% of level 10 · 2,750-2,999 ELO players. Averages 15.8 kills per match with 45% headshots. The strongest map is Mirage with a 60% win rate in 156 matches. In 169 of 472 matches the rating was 1.10 or higher (36%), in 207 it was below 0.90. In 472 matches with detailed stats: 84 4Ks and 7 aces. Best month by rating: September 2026 at 1.09. absorbbb loses the most ELO from match 5 of the day (−271 ELO, win rate 46%). Things go best on Mirage (+186 ELO, win rate 60%). Match no. 4 of the day goes best: 62% win rate, +98 ELO. Improved over the last three months: K/R +0.07, ADR +5.2. Got weaker: Headshots −8 pp, ELO −102. Unchanged in recent months: Win rate at 51%. Last 30 days: 210 matches, win rate 51%, net ELO +98.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.