absolutTimur

Kazakhstan
On FACEIT since 2021 159 matches tracked
Last updated:

How does absolutTimur play?

Rating 0.94 (from 121 matches) K/R 0.68 ADR 73.7 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 121 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 19% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 30%
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

Level 5

Compared with 831 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 14%
Opening duels won 50%+1 pp · Ø 49% better than 61%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 38%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 18%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 76%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (44%).

Headshot rate 48%+4 pp · Ø 44% better than 74%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98+0.01 · Ø 0.97 better than 62%
Pistol kills per match 2.6
Knife kills 4 in 159 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so slightly below the average (2.1).

2K rounds 12.4%−0.3 pp · Ø 12.7% better than 43%
3K rounds 3.6%−0.1 pp · Ø 3.7% better than 49%
MVPs per match 2.0−0.1 · Ø 2.1 better than 42%
4Ks and aces 13x 4K, 2 aces in 81 matches

Utility and deaths

Strength
Nades, flashes and deaths

46% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 46%+11 pp · Ø 35% better than 98%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 61%
Enemies flashed per round 0.35+0.11 · Ø 0.24 better than 78%
Deaths per round 70%−3 pp · Ø 73% better than 87%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.10, ADR −6.3, Win rate −8 pp, ELO −195

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.73. Last 3 months: 0.63 (at the start 0.70). Clearly below the average (0.71).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −226 ELO
66 matches · 39% win rate
On Anubis −89 ELO
26 matches · 50% win rate
On Saturdays +34 ELO, win rate 38%

absolutTimur loses the most ELO in match 1 of the day: −226 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 1.93 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
42% better than 24%
0.67 better than 33%
73.3 better than 28%
0.94 better than 39%
50% of 144 duels better than 55%
44% of 39 situations better than 67%
Dust 229
48% right on the average
0.76 better than 76%
80.3 better than 61%
1.01 better than 63%
54% of 82 duels better than 77%
32% of 19 situations better than 36%
Anubis26
50% right on the average
0.63 better than 14%
66.2 better than 4%
0.88 better than 16%
43% of 74 duels better than 17%
29% of 17 situations better than 32%
Ancient16
50% right on the average
0.68 better than 37%
74.0 better than 26%
0.94-
44% of 39 duels better than 24%
27% of 15 situations better than 23%
Nuke8
38% -
0.72 -
79.1 -
0.93-
67% of 15 duels -
33% of 3 situations -
Cache5
40% -
0.69 -
75.0 -
1.11-
62% of 13 duels -
33% of 3 situations -
Inferno5
40% -
0.52 -
63.1 -
0.74-
50% of 6 duels -
100% of 2 situations -
Overpass3
33% -
0.62 -
65.8 -
0.59-
0% of 1 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How absolutTimur plays

Across 159 matches absolutTimur averages K/R 0.68 and ADR 73.7; the rating across the 121 rated matches is 0.94. Biggest strength: Utility hit rate at 46%, better than 98% of level 5 players. Most room to improve: Rounds with first kill at 7%, better than only 14% of level 5 players. Averages 14.9 kills per match with 48% headshots. The strongest map is Ancient with a 50% win rate in 16 matches. In 36 of 121 matches the rating was 1.10 or higher (30%), in 54 it was below 0.90. In 81 matches with detailed stats: 13 4Ks and 2 aces. Best month by rating: August 2026 at 1.06. absolutTimur loses the most ELO in match 1 of the day (−226 ELO, win rate 39%). Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.07, Rating −0.10, ADR −6.3, Win rate −8 pp, ELO −195. Last 30 days: 7 matches, win rate 43%, net ELO −40.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.