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absolut9-

Bahrain
On FACEIT since 2020 326 matches tracked 88 matches in 30 days
ELO ▲ 58
2,704
30-day peak: 2,786
Rank SA ▲ 73 places
#572
Bahrain #10 in Bahrain
30 days · prev. #645 · best #449
Last updated:

How does absolut9- play?

Rating 1.17 (from 263 matches) K/R 0.84 ADR 88.7 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 86%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 263 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 16% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (245 matches).

2,500-2,749 ELO

Compared with 2,699 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 51%−1 pp · Ø 52% better than 42%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.04).

Headshot rate 57%+5 pp · Ø 52% better than 85%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.21+0.17 · Ø 1.04 better than 88%
Pistol kills per match 3.7 from the last 298
Knife kills 9 in 298 matches

Impact

Average
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 14.7%+1.2 pp · Ø 13.5% better than 74%
3K rounds 4.8%+0.6 pp · Ø 4.2% better than 73%
MVPs per match 2.9+0.5 · Ø 2.4 better than 90%
4Ks and aces 74x 4K, 7 aces in 245 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 6.6+2.4 · Ø 4.2 better than 95%
Enemies flashed per round 0.44+0.14 · Ø 0.30 better than 85%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether absolut9- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 245 matches from the last 3 months and 16 before.

Kills per round (K/R)

0.65
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.97.

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −206 ELO
89 matches · 47% win rate
On Anubis −132 ELO
75 matches · 40% win rate
Between 18:00 and 24:00 −203 ELO, win rate 46%
On Wednesdays −202 ELO, win rate 44%

absolut9- loses the most ELO from match 5 of the day: −206 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Nuke
  2. Highest rating in a match: 2.47 · Inferno
  3. Longest win streak: 10 wins in a row · Ancient

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient76
53% right on the average
0.80 better than 70%
85.4 better than 64%
1.11 better than 70%
53% of 262 duels better than 55%
42% of 36 situations better than 59%
Anubis75
40% better than 12%
0.80 better than 73%
88.4 better than 81%
1.11 better than 69%
49% of 383 duels better than 32%
24% of 37 situations better than 16%
Nuke64
59% better than 56%
0.92 better than 94%
96.2 better than 94%
1.28 better than 94%
51% of 285 duels better than 36%
50% of 30 situations better than 78%
Inferno51
69% better than 83%
0.92 better than 93%
95.2 better than 90%
1.34 better than 95%
57% of 205 duels better than 65%
26% of 23 situations better than 21%
Cache23
48% better than 33%
0.70 better than 36%
74.9 better than 23%
0.98 better than 35%
42% of 91 duels better than 12%
44% of 16 situations better than 65%
Dust 28
63% -
0.72 -
74.2 -
1.08-
29% of 21 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How absolut9- plays

Across 326 matches absolut9- averages K/R 0.84 and ADR 88.7; the rating across the 263 rated matches is 1.17. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,500-2,749 ELO players. Averages 18.6 kills per match with 57% headshots. The strongest map is Inferno with a 69% win rate in 51 matches. In 151 of 263 matches the rating was 1.10 or higher (57%), in 70 it was below 0.90. In 245 matches with detailed stats: 74 4Ks and 7 aces. Best month by rating: June 2026 at 1.41. absolut9- loses the most ELO from match 5 of the day (−206 ELO, win rate 47%). Things go best in match 4 of the day (+182 ELO, win rate 76%). Match no. 4 of the day goes best: 76% win rate, +182 ELO. Last 30 days: 88 matches, win rate 50%, net ELO +23.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.