abordaz

Switzerland
On FACEIT since 2020 141 matches tracked 94 matches in 30 days
ELO ▲ 667
2,498
30-day peak: 2,575
Rank EU
#57,061
Switzerland #457 in Switzerland
Last updated:

How does abordaz play?

Rating 1.04 K/R 0.76 ADR 87.0 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 141 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

2,250-2,499 ELO

Compared with 2,473 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 36%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 25%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 16%
AWP share of kills 7%−5 pp · Ø 12% better than 41%
K/D 1.01−0.03 · Ø 1.04 better than 35%
Pistol kills per match 3.1
Knife kills 3 in 141 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.3%−0.1 pp · Ø 13.4% better than 41%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 67%
4Ks and aces 30x 4K, 3 aces in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.2+1.9 · Ø 4.3 better than 90%
Enemies flashed per round 0.18−0.12 · Ø 0.30 better than 20%
Deaths per round 76%+4 pp · Ø 72% better than 7%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +23 pp, ELO +607
= Stayed the same
K/R at 0.76, Rating at 1.04, Headshots at 44%
▼ Got worse
ADR −8.2

Oct to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: June 2026 with 0.84. Last 3 months: 0.76 (at the start 0.78). Just above the average (0.74).

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −69 ELO
31 matches · 52% win rate
In match 1 of the day −58 ELO
40 matches · 40% win rate
Between 18:00 and 24:00 −89 ELO, win rate 41%
On Wednesdays +36 ELO, win rate 39%

abordaz loses the most ELO on Anubis: −69 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Most kills in a match: 41 · Inferno
  4. Highest rating in a match: 2.01 · Mirage
  5. Reached level 10 · Anubis

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
40% better than 11%
0.73 better than 42%
84.6 better than 65%
0.99 better than 32%
51% of 234 duels better than 46%
25% of 20 situations better than 16%
Anubis31
52% better than 46%
0.77 better than 61%
88.2 better than 80%
1.05 better than 53%
47% of 169 duels better than 24%
39% of 18 situations better than 52%
Ancient21
57% better than 66%
0.75 right on the average
84.4 better than 62%
1.04 right on the average
55% of 99 duels better than 68%
50% of 18 situations better than 81%
Dust 219
42% better than 17%
0.76 better than 57%
89.0 better than 81%
1.01 better than 36%
46% of 91 duels better than 19%
29% of 7 situations better than 23%
Inferno13
62% -
0.81 -
92.8 -
1.14-
56% of 64 duels -
33% of 6 situations -
Cache5
20% -
0.67 -
71.2 -
0.86-
35% of 17 duels -
0% of 2 situations -
Nuke5
20% -
0.97 -
102.1 -
1.31-
47% of 36 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How abordaz plays

Across 141 matches abordaz averages K/R 0.76, ADR 87.0 and a rating of 1.04. Biggest strength: Utility hit rate at 42%, better than 90% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 76%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 44% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 56 of 141 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 126 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: June 2026 at 1.10. abordaz loses the most ELO on Anubis (−69 ELO, win rate 52%). Things go best on Mirage (+67 ELO, win rate 40%). From match no. 5 of the day on, things go best: 55% win rate, +15 ELO. Improved over the last three months: Win rate +23 pp, ELO +607. Got weaker: ADR −8.2. Unchanged in recent months: K/R at 0.76, Rating at 1.04, Headshots at 44%. Last 30 days: 94 matches, win rate 51%, net ELO +7.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.