abo_hejleh

JO
129 matches tracked
Last updated:

How does abo_hejleh play?

K/R 0.72 ADR 78.7 from 129 matches
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 80%
Opening duels won 52%+2 pp better than 70%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 14%
Clutch 1v2 won 20%−1 pp better than 43%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%0 pp level
AWP share of kills 15%+5 pp better than 76%
K/D 0.99−0.01 better than 52%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 11.6%−1.5 pp better than 15%
Rounds with 3K 4.0%+0.1 pp better than 58%
MVPs per match 2.1−0.1 better than 39%
4Ks and aces 11x 4K, 1 ace in 54 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 38%+3 pp better than 67%
Utility damage per round 2.7−1.5 better than 17%
Enemies flashed per round 0.16−0.11 better than 23%
Rounds with a death 73%+1 pp better than 48%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +2 pp, ELO +126
= Stayed the same
ADR at 78.1
▼ Got worse
K/R −0.05, Win rate −11 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.70 (at the start 0.75).

Patterns

From the last 129 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −41 ELO
48 matches · 54% wins
On Anubis −9 ELO
22 matches · 45% wins
On Sundays −74 ELO, win rate 35%

abo_hejleh loses the most ELO on Dust 2: −41 ELO, 54% wins

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 38 · Dust 2

Maps in detail

from the last 129 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 248
54% better than 62%
0.74 better than 62%
82.0 better than 64%
-
55% of 222 duels better than 77%
31% of 35 situations better than 32%
Anubis22
45% better than 34%
0.75 better than 68%
77.9 better than 42%
-
54% of 107 duels better than 73%
25% of 16 situations better than 20%
Inferno16
38% better than 10%
0.72 better than 60%
79.1 better than 53%
-
61% of 76 duels better than 94%
13% of 8 situations better than 5%
Mirage14
36% -
0.69 -
78.1 -
-
42% of 66 duels -
56% of 9 situations -
Ancient12
33% -
0.75 -
81.5 -
-
38% of 55 duels -
44% of 9 situations -
Nuke10
30% -
0.66 -
70.7 -
-
50% of 56 duels -
0% of 4 situations -
Cache7
57% -
0.63 -
67.1 -
-
42% of 24 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How abo_hejleh plays

Biggest strength: Rounds with first kill at 12%. That is better than 80% of players on level 7. Most room to improve: Clutch 1v1 won at 30%. That is better than only 14% of players on level 7. On average 15.6 kills per match, 46% of them headshots. The strongest map is Dust 2 with a 54% win rate in 48 matches. In 54 matches with detailed stats: 11 4Ks and 1 aces. abo_hejleh loses the most ELO on Dust 2 (−41 ELO, win rate 54%). Things go best from match 5 of the day (−18 ELO, win rate 50%). Improved over the last three months: Headshots +2 pp, ELO +126. Got weaker: K/R −0.05, Win rate −11 pp. Unchanged in recent months: ADR at 78.1.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.