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abizz

Argentina
On FACEIT since 2018 124 matches tracked
ELO
3,130
Peak across recorded matches: 3,322
Rank SA ▼ 8 places
#119
Argentina #35 in Argentina
30 days · prev. #111 · best #111
Last updated:

How does abizz play?

Rating 1.24 (from 79 matches) K/R 0.84 ADR 90.1 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 78%
Rating distribution from 79 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 32% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsDamageHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

3,000-3,499 ELO

Compared with 7,726 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 81%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 36%−4 pp · Ø 40% better than 32%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 72%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Strength
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 59%+6 pp · Ø 53% better than 84%
AWP share of kills 9%−3 pp · Ø 12% better than 51%
K/D 1.27+0.22 · Ø 1.05 better than 92%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.2% of rounds and so well above the average (13.6%).

2K rounds 17.2%+3.6 pp · Ø 13.6% better than 98%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 91%
MVPs per match 3.0+0.6 · Ø 2.4 better than 92%
4Ks and aces 14x 4K, 3 aces in 65 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.32).

Utility hit rate 38%+5 pp · Ø 33% better than 81%
Utility damage per round 4.2+0.4 · Ø 3.8 better than 62%
Enemies flashed per round 0.56+0.24 · Ø 0.32 better than 96%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.12, ADR +8.5, Headshots +4 pp
= Stayed the same
Win rate at 76%
▼ Got worse
ELO −196

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.97
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.97. Last 3 months: 0.90 (at the start 0.78). Well above the average (0.75).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −14 ELO
32 matches · 75% win rate
Between 0:00 and 6:00 −73 ELO, win rate 58%
On Mondays −49 ELO, win rate 54%

abizz loses the most ELO on Dust 2: −14 ELO, 75% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.40 · Cache
  2. Longest win streak: 9 wins in a row · Mirage
  3. Recorded match no. 100 · Nuke
  4. Most kills in a match: 35 · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
65% better than 88%
0.84 better than 83%
90.9 better than 87%
1.23 better than 90%
68% of 154 duels better than 99%
29% of 24 situations better than 20%
Dust 232
75% better than 98%
0.84 better than 82%
90.9 better than 85%
1.23 better than 88%
44% of 72 duels better than 11%
30% of 10 situations better than 25%
Ancient10
50% -
0.68 -
70.4 -
1.19-
52% of 21 duels -
33% of 3 situations -
Inferno8
75% -
0.79 -
88.3 -
1.12-
65% of 23 duels -
0% of 1 situations -
Nuke8
50% -
0.76 -
81.7 -
1.04-
50% of 22 duels -
75% of 4 situations -
Anubis6
67% -
1.08 -
109.9 -
1.44-
84% of 19 duels -
100% of 2 situations -
Cache5
60% -
1.09 -
105.5 -
1.65-
76% of 17 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How abizz plays

Across 124 matches abizz averages K/R 0.84 and ADR 90.1; the rating across the 79 rated matches is 1.24. Biggest strength: Opening duels won at 62%, better than 97% of level 10 · 3,000-3,499 ELO players. Averages 17.9 kills per match with 59% headshots. The strongest map is Dust 2 with a 75% win rate in 32 matches. In 46 of 79 matches the rating was 1.10 or higher (58%), in 17 it was below 0.90. In 65 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: October 2026 at 1.39. abizz loses the most ELO on Dust 2 (−14 ELO, win rate 75%). Things go best on Mirage (+103 ELO, win rate 65%). Improved over the last three months: K/R +0.12, ADR +8.5, Headshots +4 pp. Got weaker: ELO −196. Unchanged in recent months: Win rate at 76%. Last 30 days: 4 matches, win rate 100%, net ELO +9.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.