abiraju

Russia
On FACEIT since 2020 300 matches tracked 184 matches in 30 days
ELO ▲ 1,006
5,081
30-day peak: 5,174
Rank EU ▲ 1 places
#2
#1 in RU
30 days · before #3 · best #2
Last updated:

How does abiraju play?

Rating 1.13 (from 204 matches) K/R 0.78 ADR 83.3 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 76%
Rating spread from 204 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 30% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1.0 pp better than 73%
Opening duels won 55%+4 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.60.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 69%
AWP share of kills 4%−7 pp better than 25%
K/D 1.22+0.19 better than 91%
Pistol kills per match 2.8
Knife kills 9 in 358 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.4%+2.1 pp better than 87%
Rounds with 3K 3.9%−0.2 pp better than 40%
MVPs per match 2.7+0.4 better than 83%
4Ks and aces 43x 4K, 2 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.37+0.07 better than 70%
Rounds with a death 64%−7.0 pp better than 99%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +6 pp, ELO +1,271
= Stayed the same
K/R at 0.78, ADR at 83.0
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.78 (at the start 0.80).

Patterns

From the last 358 matches, each row based on 20+ matches.

Where does the ELO go?

In match 3 of the day +31 ELO
54 matches · 63% wins

abiraju loses the most ELO in match 3 of the day: +31 ELO, 63% wins

Records and milestones

from recorded matches
  1. Longest win streak: 19 wins in a row · Dust 2
  2. Highest rating in a match: 2.36 · Cache
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 358 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage122
65% better than 90%
0.79 better than 71%
84.9 better than 70%
1.07–
54% of 528 duels better than 64%
47% of 64 situations better than 74%
Dust 274
61% better than 81%
0.77 better than 65%
80.9 better than 51%
1.15–
51% of 310 duels level
40% of 35 situations better than 55%
Nuke43
86% better than 99%
0.77 level
83.7 better than 49%
1.18–
62% of 211 duels better than 89%
50% of 74 situations better than 75%
Anubis32
69% better than 92%
0.80 better than 76%
84.9 better than 69%
1.20–
57% of 136 duels better than 77%
38% of 26 situations better than 47%
Cache25
64% –
0.82 –
84.4 –
1.22–
53% of 106 duels –
42% of 12 situations –
Inferno10
80% –
0.79 –
84.5 –
1.17–
64% of 39 duels –
83% of 6 situations –
Overpass9
67% –
0.71 –
80.6 –
1.14–
63% of 57 duels –
39% of 31 situations –
Poseidon8
75% –
0.77 –
83.9 –
0.82–
71% of 52 duels –
45% of 20 situations –
Eldorado7
100% –
0.78 –
76.4 –
1.36–
55% of 49 duels –
54% of 13 situations –
Splat5
100% –
0.68 –
81.4 –
1.05–
56% of 25 duels –
79% of 14 situations –
Ancient4
75% –
0.81 –
79.3 –
1.32–
40% of 10 duels –
75% of 4 situations –
Sable_remastered3
67% –
0.53 –
76.5 –
0.68–
47% of 17 duels –
38% of 8 situations –
Sanctum3
100% –
0.70 –
66.2 –
-
46% of 24 duels –
63% of 8 situations –

Compared with players on the same level who have at least 15 matches on the map.

How abiraju plays

Across 300 matches abiraju averages K/R 0.78 and ADR 83.3; the rating across the 204 rated matches is 1.13. Biggest strength: Rounds with a death at 64%. That is better than 99% of players on level 10. On average 15.6 kills per match, 54% of them headshots. The strongest map is Nuke with a 86% win rate in 43 matches. In 108 of 204 matches the rating was 1.10 or higher (53%), in 48 it was below 0.90. In 260 matches with detailed stats: 43 4Ks and 2 aces. Best month by rating: September 2026 at 1.17. abiraju loses the most ELO in match 3 of the day (+31 ELO, win rate 63%). Things go best on Mirage (+463 ELO, win rate 65%). Improved over the last three months: Win rate +6 pp, ELO +1,271. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, ADR at 83.0. Last 30 days: 184 matches, win rate 70%, ELO balance +38.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.