abdulsami34

PK
On FACEIT since 2017 256 matches tracked 47 matches in 30 days
Last updated:

How does abdulsami34 play?

Rating 0.97 K/R 0.71 ADR 77.2 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 254 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 26%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.5 clutch kills per match and so clearly below the average (1.6).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 57%
Clutch 1v2 won 21%+1 pp · Ø 20% better than 46%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

60% headshots and so well above the average (51%).

Headshot rate 60%+9 pp · Ø 51% better than 92%
AWP share of kills 8%−3 pp · Ø 11% better than 44%
K/D 0.96−0.07 · Ø 1.03 better than 18%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 21%
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 32%
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 28x 4K, 1 ace in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.4+0.3 · Ø 4.1 better than 62%
Enemies flashed per round 0.15−0.16 · Ø 0.31 better than 10%
Deaths per round 74%+2 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +5 pp, ELO +137
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 76.3, Headshots at 59%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −121 ELO
73 matches · 49% win rate
On Ancient −45 ELO
77 matches · 62% win rate
On Thursdays +4 ELO, win rate 48%

abdulsami34 loses the most ELO in match 1 of the day: −121 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 2.09 · Ancient
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient77
62% better than 78%
0.77 better than 60%
82.9 better than 54%
1.04 right on the average
56% of 376 duels better than 72%
26% of 39 situations better than 21%
Mirage58
40% better than 10%
0.69 better than 22%
75.9 better than 22%
0.93 better than 14%
47% of 245 duels better than 24%
47% of 30 situations better than 75%
Anubis37
59% better than 68%
0.69 better than 23%
76.2 better than 22%
0.94 better than 17%
49% of 160 duels better than 35%
35% of 26 situations better than 41%
Inferno35
66% better than 81%
0.71 better than 27%
75.2 better than 11%
1.00 better than 27%
50% of 143 duels better than 32%
33% of 18 situations better than 35%
Dust 217
53% better than 55%
0.71 better than 31%
72.1 better than 9%
1.00 better than 31%
49% of 59 duels better than 32%
56% of 18 situations better than 90%
Nuke16
25% better than 1%
0.64 better than 8%
69.3 better than 4%
0.86 better than 4%
46% of 72 duels better than 19%
33% of 9 situations better than 36%
Cache7
57% -
0.60 -
71.9 -
0.80-
42% of 36 duels -
100% of 1 situations -
Vertigo5
60% -
0.66 -
72.5 -
0.91-
37% of 19 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How abdulsami34 plays

Across 254 matches abdulsami34 averages K/R 0.71, ADR 77.2 and a rating of 0.97. Biggest strength: Headshot rate at 60%, better than 92% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 17% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 60% headshots. The strongest map is Inferno with a 66% win rate in 35 matches. In 87 of 254 matches the rating was 1.10 or higher (34%), in 111 it was below 0.90. In 173 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: June 2026 at 1.03. abdulsami34 loses the most ELO in match 1 of the day (−121 ELO, win rate 49%). Things go best on Inferno (+22 ELO, win rate 66%). Match no. 4 of the day goes best: 65% win rate, −23 ELO. Improved over the last three months: Win rate +5 pp, ELO +137. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 76.3, Headshots at 59%. Last 30 days: 47 matches, win rate 60%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.