abarcazera

CL
On FACEIT since 2024 256 matches tracked 41 matches in 30 days
ELO ▼ 53
2,375
30-day peak: 2,428
Rank SA ▼ 52 places
#1,786 #69 in CL
30 days · before #1,734 · best #1,734
Last updated:
Next update possible in 33m 22s

How does abarcazera play?

Rating 0.97 (from 47 matches) K/R 0.81 ADR 90.0 from 256 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22% on level 10
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 26% normal 0.90 to 1.09 13% weak 0.75 to 0.89 23% very weak below 0.75 26%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (205 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2.0 pp better than 83%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 75%
Clutch 1v2 won 26%+5 pp better than 79%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 6%−5 pp better than 36%
K/D 1.07+0.04 better than 62%
Pistol kills per match 3.4
Zeus kills1 in 256 matches
Knife kills 6 in 256 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.0%+0.7 pp better than 63%
Rounds with 3K 5.4%+1.3 pp better than 89%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 49x 4K, 6 aces in 205 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 25%
Utility damage per round 4.6+0.5 better than 67%
Enemies flashed per round 0.26−0.04 better than 41%
Rounds with a death 76%+5.0 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +8 pp, ELO +372
= Stayed the same
K/R at 0.81, ADR at 90.4, Win rate at 55%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.79).

Patterns

From the last 256 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −5 ELO
53 matches · 55% wins
In match 4 of the day +28 ELO
31 matches · 45% wins

abarcazera loses the most ELO on Ancient: −5 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.66 · Inferno
  2. Most kills in a match: 41 · Dust 2
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 256 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 299
65% better than 89%
0.83 better than 86%
92.4 better than 91%
0.99 better than 33%
54% of 523 duels better than 65%
44% of 39 situations better than 68%
Ancient53
55% better than 58%
0.82 better than 81%
92.2 better than 92%
0.85–
57% of 256 duels better than 80%
48% of 31 situations better than 78%
Inferno34
59% better than 61%
0.81 better than 80%
89.9 better than 84%
1.04–
52% of 207 duels level
33% of 9 situations better than 36%
Nuke32
47% better than 20%
0.77 better than 51%
87.1 better than 69%
1.03–
40% of 199 duels better than 4%
17% of 6 situations better than 11%
Cache14
43% –
0.75 –
82.7 –
0.89–
51% of 84 duels –
-
Mirage11
36% –
0.78 –
89.5 –
0.76–
45% of 76 duels –
17% of 6 situations –
Anubis9
33% –
0.68 –
77.1 –
-
39% of 54 duels –
50% of 4 situations –
Vertigo4
0% –
0.86 –
91.2 –
-
42% of 26 duels –
0% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How abarcazera plays

Across 256 matches abarcazera averages K/R 0.81 and ADR 90.0; the rating across the 47 rated matches is 0.97. Biggest strength: Damage per round (ADR) at 90.0. That is better than 91% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 17.7 kills per match, 50% of them headshots. The strongest map is Dust 2 with a 65% win rate in 99 matches. In 18 of 47 matches the rating was 1.10 or higher (38%), in 23 it was below 0.90. In 205 matches with detailed stats: 49 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. abarcazera loses the most ELO on Ancient (−5 ELO, win rate 55%). Things go best on Nuke (+88 ELO, win rate 47%). Improved over the last three months: Headshots +8 pp, ELO +372. Unchanged in recent months: K/R at 0.81, ADR at 90.4, Win rate at 55%. Last 30 days: 41 matches, win rate 41%, ELO balance −64.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.