ab5urdman

Kazakhstan
On FACEIT since 2020 153 matches tracked 15 matches in 30 days
Last updated:

How does ab5urdman play?

Rating 1.01 K/R 0.70 ADR 79.6 from 153 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 153 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average.
Multi-kills
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

2,500-2,749 ELO

Compared with 2,594 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 73%
Opening duels won 51%−1 pp · Ø 52% better than 43%

Clutch

Average
Last one alive

45% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 33%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so slightly below the average (1.05).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 13%+1 pp · Ø 12% better than 65%
K/D 1.00−0.05 · Ø 1.05 better than 31%
Pistol kills per match 3.1
Knife kills 3 in 153 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 47%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.2−0.2 · Ø 2.4 better than 31%
4Ks and aces 15x 4K, 3 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.31).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.0+0.8 · Ø 4.2 better than 75%
Enemies flashed per round 0.46+0.15 · Ø 0.31 better than 87%
Deaths per round 70%−1 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.05, ADR +6.1
= Stayed the same
Rating at 1.03, ELO at 2,655
▼ Got worse
Headshots −4 pp, Win rate −20 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.73 (at the start 0.68). Just below the average (0.75).

Patterns

From the last 153 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −81 ELO
47 matches · 51% win rate
On Dust 2 −20 ELO
49 matches · 57% win rate
Between 18:00 and 24:00 −94 ELO, win rate 44%
On Fridays −116 ELO, win rate 45%

ab5urdman loses the most ELO on Mirage: −81 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Highest rating in a match: 2.01 · Dust 2
  4. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 153 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
57% better than 66%
0.74 better than 47%
82.9 better than 58%
1.08 better than 60%
53% of 270 duels better than 57%
33% of 27 situations better than 36%
Mirage47
51% better than 46%
0.70 better than 27%
81.2 better than 49%
1.01 better than 40%
47% of 205 duels better than 24%
32% of 34 situations better than 32%
Ancient27
37% better than 6%
0.69 better than 21%
78.7 better than 32%
0.97 better than 24%
41% of 137 duels better than 5%
50% of 14 situations better than 79%
Cache8
38% -
0.53 -
58.7 -
0.77-
43% of 37 duels -
40% of 5 situations -
Inferno8
63% -
0.70 -
78.7 -
1.00-
47% of 47 duels -
0% of 1 situations -
Nuke7
43% -
0.55 -
63.0 -
0.74-
25% of 24 duels -
40% of 5 situations -
Anubis6
67% -
0.79 -
85.2 -
1.14-
58% of 26 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ab5urdman plays

Across 153 matches ab5urdman averages K/R 0.70, ADR 79.6 and a rating of 1.01. Biggest strength: Clutch 1v1 won at 45%, better than 82% of level 10 · 2,500-2,749 ELO players. Averages 15.5 kills per match with 51% headshots. The strongest map is Dust 2 with a 57% win rate in 49 matches. In 61 of 153 matches the rating was 1.10 or higher (40%), in 64 it was below 0.90. In 59 matches with detailed stats: 15 4Ks and 3 aces. Best month by rating: September 2026 at 1.05. ab5urdman loses the most ELO on Mirage (−81 ELO, win rate 51%). Things go best in match 2 of the day (−49 ELO, win rate 63%). Match no. 2 of the day goes best: 63% win rate, −49 ELO. Improved over the last three months: K/R +0.05, ADR +6.1. Got weaker: Headshots −4 pp, Win rate −20 pp. Unchanged in recent months: Rating at 1.03, ELO at 2,655. Last 30 days: 15 matches, win rate 27%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.