aaube

Chile
On FACEIT since 2019 46 matches tracked 25 matches in 30 days
Last updated:

How does aaube play?

Rating 1.01 K/R 0.74 ADR 84.1 from 46 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 41%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 46 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 20% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 13% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (25 matches).

2,001-2,249 ELO

Compared with 2,098 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Weakness
Last one alive

7% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 7%−15 pp · Ø 22% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (49%).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.04+0.01 · Ø 1.03 better than 54%
Pistol kills per match 3.0
Knife kills 3 in 46 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 11.7%−1.7 pp · Ø 13.4% better than 11%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.2−0.1 · Ø 2.3 better than 36%
4Ks and aces 4x 4K, 0 aces in 25 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 92%
Utility damage per round 4.5+0.3 · Ø 4.2 better than 62%
Enemies flashed per round 0.49+0.21 · Ø 0.28 better than 91%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +296
= Stayed the same
Headshots at 52%
▼ Got worse
K/R −0.09, Rating −0.18, ADR −6.4, Win rate −15 pp

Oct to Nov 2026 compared with Jun 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: June 2026 with 0.79. Last 3 months: 0.70 (at the start 0.79). Slightly below the average (0.74).

Patterns

From the last 46 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 30 · Mirage
  3. Longest win streak: 5 wins in a row · Dust 2
  4. Highest rating in a match: 1.90 · Nuke

Maps in detail

from the last 46 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
47% better than 34%
0.72 better than 41%
84.4 better than 68%
0.97 better than 29%
51% of 82 duels right on the average
73% of 11 situations better than 99%
Dust 214
79% -
0.70 -
81.7 -
0.95-
54% of 72 duels -
50% of 10 situations -
Inferno4
50% -
0.84 -
89.8 -
1.14-
73% of 11 duels -
50% of 2 situations -
Nuke4
75% -
0.94 -
94.4 -
1.33-
65% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aaube plays

Across 46 matches aaube averages K/R 0.74, ADR 84.1 and a rating of 1.01. Biggest strength: Utility hit rate at 43%, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 3.0%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 16.5 kills per match with 52% headshots. The strongest map is Dust 2 with a 79% win rate in 14 matches. In 19 of 46 matches the rating was 1.10 or higher (41%), in 17 it was below 0.90. In 25 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. Improved over the last three months: ELO +296. Got weaker: K/R −0.09, Rating −0.18, ADR −6.4, Win rate −15 pp. Unchanged in recent months: Headshots at 52%. Last 30 days: 25 matches, win rate 56%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.