aar1ma666

South Korea
On FACEIT since 2025 465 matches tracked 126 matches in 30 days
ELO ▼ 123
2,357
30-day peak: 2,600
Rank EU
#88,463
South Korea #1,334 in South Korea
Last updated:

How does aar1ma666 play?

Rating 0.97 K/R 0.71 ADR 77.0 from 465 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 465 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
EntryHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (417 matches).

2,250-2,499 ELO

Compared with 2,454 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so clearly above the average (11%).

Rounds with first kill 12%+1 pp · Ø 11% better than 74%
Opening duels won 50%−1 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 26%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 45%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 17%

Weapons and aim

Average
Where do the kills come from?

63% headshots and so well above the average (50%).

Headshot rate 63%+13 pp · Ø 50% better than 99%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 0.95−0.08 · Ø 1.03 better than 17%
Pistol kills per match 3.1
Knife kills 11 in 465 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.4 pp · Ø 13.4% better than 36%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 38%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 59x 4K, 8 aces in 417 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 29%−6 pp · Ø 35% better than 12%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.22−0.07 · Ø 0.29 better than 31%
Deaths per round 75%+3 pp · Ø 72% better than 11%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +222
= Stayed the same
K/R at 0.70, Headshots at 63%, Win rate at 48%
▼ Got worse
Rating −0.08, ADR −4.6

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.79. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 465 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −30 ELO
40 matches · 45% win rate
In match 1 of the day +20 ELO
64 matches · 39% win rate
Between 0:00 and 6:00 +30 ELO, win rate 37%

aar1ma666 loses the most ELO on Nuke: −30 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Highest rating in a match: 2.33 · Nuke
  3. Most kills in a match: 39 · Nuke
  4. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 465 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage187
53% better than 53%
0.71 better than 32%
76.0 better than 25%
0.98 better than 29%
47% of 976 duels better than 25%
32% of 82 situations better than 31%
Ancient106
46% better than 26%
0.71 better than 31%
77.9 better than 31%
0.96 better than 24%
48% of 621 duels better than 29%
31% of 54 situations better than 29%
Anubis97
47% better than 31%
0.72 better than 38%
78.0 better than 31%
0.98 better than 28%
51% of 524 duels better than 46%
35% of 52 situations better than 41%
Nuke40
45% better than 16%
0.75 better than 48%
80.0 better than 42%
1.03 better than 41%
52% of 246 duels better than 45%
41% of 17 situations better than 50%
Cache16
38% -
0.78 -
84.3 -
1.03-
65% of 83 duels -
25% of 4 situations -
Dust 216
44% better than 23%
0.58 better than 1%
63.5 better than 1%
0.79 better than 1%
52% of 75 duels better than 53%
38% of 8 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How aar1ma666 plays

Across 465 matches aar1ma666 averages K/R 0.71, ADR 77.0 and a rating of 0.97. Biggest strength: Headshot rate at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 75%, better than only 11% of level 10 · 2,250-2,499 ELO players. Averages 15.9 kills per match with 63% headshots. The strongest map is Mirage with a 53% win rate in 187 matches. In 156 of 465 matches the rating was 1.10 or higher (34%), in 199 it was below 0.90. In 417 matches with detailed stats: 59 4Ks and 8 aces. Best month by rating: July 2026 at 1.12. aar1ma666 loses the most ELO on Nuke (−30 ELO, win rate 45%). Things go best on Anubis (+120 ELO, win rate 47%). Match no. 3 of the day goes best: 55% win rate, +60 ELO. Improved over the last three months: ELO +222. Got weaker: Rating −0.08, ADR −4.6. Unchanged in recent months: K/R at 0.70, Headshots at 63%, Win rate at 48%. Last 30 days: 126 matches, win rate 46%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.