a_pNE
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so clearly below the average (10%).
Clutch
Strength29% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average48% headshots and so clearly below the average (51%).
Impact
Average2.5 MVPs per match and so clearly above the average (2.3).
Utility and deaths
Average41% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.82. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 1.13. Last 3 months: 1.10 (at the start 1.07). Clearly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 91.8. Last 3 months: 85.8 (at the start 87.9). Clearly above the average (80.5).
Share of headshot kills
Best month: August 2026 with 50%. Last 3 months: 50% (at the start 42%). Just below the average (51%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 52% (at the start 50%). Just above the average (51%).
Best month: August 2026 with 2,680. Last 3 months: 2,632 (at the start 2,605).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 51%.
Patterns
From the last 177 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
a_pNE loses the most ELO on Ancient: −25 ELO, 53% win rate
Records and milestones
from recorded matches- Most kills in a match: 34 · Ancient
- Longest win streak: 7 wins in a row · Cache
- Highest rating in a match: 2.24 · Dust 2
Maps in detail
from the last 177 matchesCompared with players on the same level who have at least 15 matches on the map.
How a_pNE plays
Across 177 matches a_pNE averages K/R 0.77, ADR 86.3 and a rating of 1.09. Biggest strength: Utility hit rate at 41%, better than 89% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 48% headshots. The strongest map is Cache with a 74% win rate in 23 matches. In 81 of 177 matches the rating was 1.10 or higher (46%), in 56 it was below 0.90. In 106 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: July 2026 at 1.13. a_pNE loses the most ELO on Ancient (−25 ELO, win rate 53%). Things go best on Mirage (+61 ELO, win rate 57%). Match no. 3 of the day goes best: 65% win rate, +25 ELO. Improved over the last three months: Headshots +8 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.10, ADR at 85.8, Win rate at 52%, ELO at 2,632. Last 30 days: 17 matches, win rate 47%, net ELO +16.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.