aNgLEhOLdER

Brazil
On FACEIT since 2019 254 matches tracked 101 matches in 30 days
ELO ▲ 65
2,611
30-day peak: 2,714
Rank SA ▼ 225 places
#819
Brazil #561 in Brazil
30 days · prev. #594 · best #571
Last updated:

How does aNgLEhOLdER play?

Rating 1.08 (from 204 matches) K/R 0.77 ADR 82.0 from 254 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 204 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 19%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (177 matches).

2,500-2,749 ELO

Compared with 2,617 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 49%−3 pp · Ø 52% better than 27%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 13%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 74%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 76%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.14+0.09 · Ø 1.05 better than 76%
Pistol kills per match 2.8
Knife kills 1 in 254 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.2%).

2K rounds 13.6%0.0 pp · Ø 13.6% right on the average
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 75%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 27x 4K, 4 aces in 177 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 68% of rounds and so clearly below the average (71%). Lower is better.

Utility hit rate 39%+5 pp · Ø 34% better than 79%
Utility damage per round 4.2+0.1 · Ø 4.1 better than 57%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 76%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.09, ADR −5.6, Win rate −16 pp, ELO −142

Sep to Nov 2026 compared with Jan to May 2026.

Kills per round (K/R)

0.72
JanFebMarAprMayJunJulAugSepOctNov

Best month: February 2026 with 0.83. Last 3 months: 0.76 (at the start 0.85). Just above the average (0.75).

Patterns

From the last 254 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −269 ELO
95 matches · 51% win rate
In match 4 of the day −98 ELO
34 matches · 47% win rate
On Wednesdays −62 ELO, win rate 41%

aNgLEhOLdER loses the most ELO on Dust 2: −269 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.92 · Cache
  4. Most kills in a match: 46 · Cache

Maps in detail

from the last 254 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
51% better than 45%
0.75 right on the average
80.0 better than 42%
1.07 better than 55%
51% of 255 duels better than 46%
27% of 52 situations better than 20%
Mirage50
60% better than 79%
0.77 better than 60%
84.9 better than 68%
1.08 better than 63%
48% of 151 duels better than 30%
24% of 21 situations better than 14%
Cache42
50% -
0.78 -
81.8 -
1.08-
52% of 122 duels -
30% of 27 situations -
Anubis36
53% right on the average
0.79 better than 69%
84.0 better than 62%
1.15 better than 79%
54% of 113 duels better than 63%
50% of 14 situations better than 78%
Inferno11
73% -
0.82 -
87.3 -
1.03-
40% of 20 duels -
33% of 3 situations -
Nuke9
22% -
0.75 -
76.9 -
0.99-
41% of 29 duels -
33% of 9 situations -
Ancient7
57% -
0.74 -
82.4 -
1.03-
48% of 31 duels -
0% of 1 situations -
Overpass3
100% -
0.78 -
76.4 -
1.06-
33% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aNgLEhOLdER plays

Across 254 matches aNgLEhOLdER averages K/R 0.77 and ADR 82.0; the rating across the 204 rated matches is 1.08. Biggest strength: Deaths per round at just 68% (lower is better), better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 31%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 55% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 95 of 204 matches the rating was 1.10 or higher (47%), in 60 it was below 0.90. In 177 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.13. aNgLEhOLdER loses the most ELO on Dust 2 (−269 ELO, win rate 51%). Things go best on Mirage (+255 ELO, win rate 60%). Got weaker: K/R −0.09, ADR −5.6, Win rate −16 pp, ELO −142. Unchanged in recent months: Headshots at 54%. Last 30 days: 101 matches, win rate 52%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.