aNTHRAx--

Iceland
On FACEIT since 2016 316 matches tracked 73 matches in 30 days
ELO ▼ 60
2,008
30-day peak: 2,085
Rank EU
#248,506
Iceland #708 in Iceland
Last updated:

How does aNTHRAx-- play?

Rating 1.00 (from 285 matches) K/R 0.70 ADR 74.9 from 316 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 40%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 285 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (227 matches).

2,001-2,249 ELO

Compared with 2,003 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 33%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 79%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (49%).

Headshot rate 36%−13 pp · Ø 49% better than 3%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 4 in 316 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (4.1%).

2K rounds 12.7%−0.7 pp · Ø 13.4% better than 32%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 16%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 30x 4K, 2 aces in 227 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 4.6+0.3 · Ø 4.3 better than 64%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 59%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +3 pp, ELO +250
= Stayed the same
K/R at 0.70, Rating at 1.00, ADR at 75.2, Headshots at 36%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: November 2026 with 0.79. Last 3 months: 0.70 (at the start 0.71). Slightly below the average (0.74).

Patterns

From the last 316 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −132 ELO
60 matches · 52% win rate
On Cache −77 ELO
30 matches · 50% win rate
On Thursdays +32 ELO, win rate 43%

aNTHRAx-- loses the most ELO on Anubis: −132 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Most kills in a match: 48 · Cache
  3. Longest win streak: 10 wins in a row · Inferno
  4. Highest rating in a match: 2.13 · Nuke

Maps in detail

from the last 316 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno73
52% better than 39%
0.71 better than 40%
73.8 better than 17%
1.04 better than 53%
52% of 188 duels right on the average
39% of 49 situations better than 52%
Dust 262
56% better than 68%
0.67 better than 19%
76.8 better than 31%
0.94 better than 20%
54% of 194 duels better than 68%
46% of 37 situations better than 72%
Anubis60
52% better than 52%
0.72 better than 44%
75.7 better than 26%
1.01 better than 46%
54% of 219 duels better than 67%
37% of 43 situations better than 46%
Nuke32
47% better than 23%
0.72 better than 38%
73.1 better than 21%
1.07 better than 56%
57% of 98 duels better than 75%
50% of 28 situations better than 78%
Cache30
50% -
0.73 -
78.4 -
1.00-
59% of 140 duels -
28% of 18 situations -
Mirage28
39% better than 11%
0.63 better than 8%
67.6 better than 3%
0.93 better than 20%
52% of 77 duels better than 59%
35% of 23 situations better than 42%
Ancient22
41% better than 19%
0.70 better than 29%
73.6 better than 15%
0.95 better than 23%
48% of 61 duels better than 31%
21% of 19 situations better than 11%
Vertigo5
20% -
0.72 -
82.8 -
1.02-
58% of 19 duels -
71% of 7 situations -
Overpass4
75% -
0.87 -
87.9 -
1.29-
38% of 8 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aNTHRAx-- plays

Across 316 matches aNTHRAx-- averages K/R 0.70 and ADR 74.9; the rating across the 285 rated matches is 1.00. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 36%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 36% headshots. The strongest map is Dust 2 with a 56% win rate in 62 matches. In 102 of 285 matches the rating was 1.10 or higher (36%), in 118 it was below 0.90. In 227 matches with detailed stats: 30 4Ks and 2 aces. Best month by rating: November 2026 at 1.14. aNTHRAx-- loses the most ELO on Anubis (−132 ELO, win rate 52%). Things go best on Mirage (+56 ELO, win rate 39%). Improved over the last three months: Win rate +3 pp, ELO +250. Unchanged in recent months: K/R at 0.70, Rating at 1.00, ADR at 75.2, Headshots at 36%. Last 30 days: 73 matches, win rate 45%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.