aN-e
Name history of aN-e
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (73 matches).
Compared with 2,127 players in this group, each player over up to their last 100 matches.
Opening
Average58% of opening duels won and so well above the average (51%).
Clutch
Average31% of 1v2s won and so well above the average (21%).
Weapons and aim
Average1.19 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 3 kills in 6.5% of rounds and so well above the average (4.1%).
Utility and deaths
Average26% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.92. Last 3 months: 0.91 (at the start 0.86). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.26. Last 3 months: 1.25 (at the start 1.19). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 98.3. Last 3 months: 97.6 (at the start 95.0). Well above the average (80.8).
Share of headshot kills
Best month: July 2026 with 52%. Last 3 months unchanged at 52%. Clearly above the average (49%).
Matches won (win rate)
Best month: September 2026 with 59%. Last 3 months: 46% (at the start 57%). Clearly below the average (50%).
Best month: October 2026 with 2,112. Last 3 months: 2,004 (at the start 2,059).
Rounds with first kill
Best month: August 2026 with 15%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
aN-e loses the most ELO in match 2 of the day: −75 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.01 · Anubis
- Most kills in a match: 39 · Dust 2
- Longest win streak: 8 wins in a row · Anubis
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How aN-e plays
Across 96 matches aN-e averages K/R 0.89, ADR 95.3 and a rating of 1.21. Biggest strength: 3K rounds at 6.5%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 26%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 20.0 kills per match with 52% headshots. The strongest map is Anubis with a 67% win rate in 12 matches. In 62 of 96 matches the rating was 1.10 or higher (65%), in 18 it was below 0.90. In 73 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.26. aN-e loses the most ELO in match 2 of the day (−75 ELO, win rate 41%). Things go best on Dust 2 (+28 ELO, win rate 38%). Improved over the last three months: K/R +0.05, Rating +0.06. Got weaker: Win rate −11 pp, ELO −55. Unchanged in recent months: ADR at 97.6, Headshots at 52%. Last 30 days: 39 matches, win rate 41%, net ELO −37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.