aMpsson

Romania
On FACEIT since 2018 159 matches tracked 80 matches in 30 days
ELO ▼ 48
2,023
30-day peak: 2,099
Rank EU
#242,404
Romania #3,082 in Romania
Last updated:

How does aMpsson play?

Rating 1.07 K/R 0.79 ADR 90.8 from 159 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 159 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 22% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
DamageRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (139 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

41% of 1v1s won and so just above the average (39%).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.03).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.05+0.02 · Ø 1.03 better than 57%
Pistol kills per match 2.6
Knife kills 1 in 159 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.4%).

2K rounds 15.6%+2.2 pp · Ø 13.4% better than 91%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 84%
MVPs per match 2.6+0.3 · Ø 2.3 better than 79%
4Ks and aces 24x 4K, 4 aces in 139 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.3).

Utility hit rate 32%−3 pp · Ø 35% better than 27%
Utility damage per round 5.8+1.5 · Ø 4.3 better than 85%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 80%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.12, Rating +0.19, ADR +12.6, Headshots +5 pp, Win rate +16 pp
= Stayed the same
ELO at 2,023
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.81 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 159 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −100 ELO
45 matches · 40% win rate
On Anubis −87 ELO
30 matches · 33% win rate
On Thursdays −3 ELO, win rate 42%

aMpsson loses the most ELO in match 1 of the day: −100 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.08 · Cache
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 4 wins in a row · Mirage
  5. Reached level 10 · Ancient

Maps in detail

from the last 159 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
54% better than 59%
0.83 better than 85%
94.7 better than 94%
1.12 better than 78%
52% of 272 duels better than 56%
46% of 24 situations better than 73%
Ancient40
50% right on the average
0.79 better than 74%
91.5 better than 89%
1.09 better than 72%
54% of 193 duels better than 69%
33% of 24 situations better than 40%
Anubis30
33% better than 8%
0.77 better than 65%
91.1 better than 89%
1.05 better than 57%
49% of 172 duels better than 38%
40% of 20 situations better than 55%
Dust 220
55% better than 65%
0.77 better than 65%
82.0 better than 56%
1.06 better than 59%
43% of 104 duels better than 11%
63% of 8 situations better than 96%
Cache10
50% -
0.77 -
91.7 -
1.05-
51% of 55 duels -
60% of 5 situations -
Nuke7
43% -
0.64 -
80.3 -
0.86-
37% of 27 duels -
20% of 5 situations -
Inferno4
75% -
0.77 -
92.6 -
1.06-
69% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aMpsson plays

Across 159 matches aMpsson averages K/R 0.79, ADR 90.8 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 90.8, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 49% headshots. The strongest map is Dust 2 with a 55% win rate in 20 matches. In 72 of 159 matches the rating was 1.10 or higher (45%), in 52 it was below 0.90. In 139 matches with detailed stats: 24 4Ks and 4 aces. Best month by rating: September 2026 at 1.13. aMpsson loses the most ELO in match 1 of the day (−100 ELO, win rate 40%). Things go best on Dust 2 (+25 ELO, win rate 55%). Match no. 2 of the day goes best: 61% win rate, +15 ELO. Improved over the last three months: K/R +0.12, Rating +0.19, ADR +12.6, Headshots +5 pp, Win rate +16 pp. Unchanged in recent months: ELO at 2,023. Last 30 days: 80 matches, win rate 46%, net ELO −197.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.