aMCi

Belarus
On FACEIT since 2017 97 matches tracked 59 matches in 30 days
ELO ▼ 40
2,115
30-day peak: 2,272
Rank EU
#184,989
Belarus #4,041 in Belarus
Last updated:

How does aMCi play?

Rating 1.09 K/R 0.79 ADR 87.8 from 97 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 97 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 34% weak 0.75 to 0.89 15% very weak below 0.75 9%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

59% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 59%+8 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 10%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (49%).

Headshot rate 32%−17 pp · Ø 49% better than 1%
AWP share of kills 9%−3 pp · Ø 12% better than 49%
K/D 1.14+0.11 · Ø 1.03 better than 82%
Pistol kills per match 3.1
Knife kills 1 in 97 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.4%).

2K rounds 14.8%+1.4 pp · Ø 13.4% better than 80%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 10x 4K, 2 aces in 97 matches

Utility and deaths

Average
Nades, flashes and deaths

6.9 utility damage per round and so well above the average (4.3).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.9+2.6 · Ø 4.3 better than 94%
Enemies flashed per round 0.27−0.02 · Ø 0.29 better than 48%
Deaths per round 69%−3 pp · Ø 72% better than 80%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether aMCi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 89 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.81
AugSepOctNov

Best month: August 2026 with 0.81.

Patterns

From the last 97 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −77 ELO
34 matches · 35% win rate
On Anubis −58 ELO
31 matches · 58% win rate

aMCi loses the most ELO in match 1 of the day: −77 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Cache
  2. Highest rating in a match: 1.94 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis
  4. Reached level 10 · Cache

Maps in detail

from the last 97 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis31
58% better than 68%
0.78 better than 68%
89.8 better than 87%
1.08 better than 65%
62% of 102 duels better than 94%
33% of 15 situations better than 36%
Dust 217
35% better than 6%
0.89 better than 95%
93.8 better than 93%
1.21 better than 91%
65% of 60 duels better than 98%
14% of 14 situations better than 5%
Inferno17
29% better than 2%
0.70 better than 30%
75.6 better than 21%
1.00 better than 34%
49% of 55 duels better than 33%
50% of 10 situations better than 73%
Cache14
50% -
0.86 -
96.1 -
1.18-
58% of 60 duels -
38% of 8 situations -
Nuke8
50% -
0.80 -
90.3 -
1.08-
65% of 23 duels -
40% of 5 situations -
Ancient6
33% -
0.66 -
80.5 -
0.96-
50% of 16 duels -
33% of 3 situations -
Mirage4
50% -
0.69 -
79.5 -
0.96-
57% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aMCi plays

Across 97 matches aMCi averages K/R 0.79, ADR 87.8 and a rating of 1.09. Biggest strength: Opening duels won at 59%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 32%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 32% headshots. The strongest map is Anubis with a 58% win rate in 31 matches. In 40 of 97 matches the rating was 1.10 or higher (41%), in 24 it was below 0.90. In 97 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.12. aMCi loses the most ELO in match 1 of the day (−77 ELO, win rate 35%). Things go best in match 2 of the day (−28 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, −28 ELO. Last 30 days: 59 matches, win rate 47%, net ELO −130.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.