aLTTi

Finland
125 matches tracked 28 matches in 30 days
Last updated:

How does aLTTi play?

Rating 1.07 (from 124 matches) K/R 0.76 ADR 80.5 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
Multi-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so well above the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 57%+6 pp · Ø 51% better than 93%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+5 pp · Ø 40% better than 83%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 84%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 43%−5 pp · Ø 48% better than 26%
AWP share of kills 9%−1 pp · Ø 10% better than 51%
K/D 1.08+0.05 · Ø 1.03 better than 79%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.9%+0.6 pp · Ø 13.3% better than 69%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 63%
MVPs per match 2.4+0.1 · Ø 2.3 better than 71%
4Ks and aces 30x 4K, 1 ace in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.3).

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 2.7−1.6 · Ø 4.3 better than 16%
Enemies flashed per round 0.16−0.12 · Ø 0.28 better than 21%
Deaths per round 71%−1 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 8 average
Whether aLTTi is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 124 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Sundays −5 ELO, win rate 45%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Nuke
  2. Longest win streak: 9 wins in a row · Vertigo
  3. Highest rating in a match: 1.91 · Cache

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
58% better than 77%
0.79 better than 78%
81.4 better than 61%
1.11 better than 82%
54% of 153 duels better than 70%
58% of 26 situations better than 91%
Nuke25
60% better than 67%
0.72 better than 37%
76.2 better than 27%
1.04 right on the average
52% of 82 duels better than 54%
33% of 18 situations better than 37%
Inferno20
40% better than 17%
0.71 better than 47%
77.4 better than 42%
0.99 better than 44%
42% of 53 duels better than 11%
54% of 13 situations better than 86%
Ancient17
53% better than 56%
0.82 better than 89%
87.2 better than 83%
1.11 better than 85%
66% of 50 duels better than 97%
50% of 10 situations better than 81%
Anubis10
80% -
0.73 -
79.2 -
1.04-
67% of 33 duels -
13% of 8 situations -
Cache9
56% -
0.76 -
80.6 -
1.06-
67% of 33 duels -
29% of 7 situations -
Vertigo4
75% -
0.80 -
91.2 -
1.18-
91% of 11 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aLTTi plays

Across 125 matches aLTTi averages K/R 0.76 and ADR 80.5; the rating across the 124 rated matches is 1.07. Biggest strength: Opening duels won at 57%, better than 93% of level 8 players. Most room to improve: Utility damage per round at 2.7, better than only 16% of level 8 players. Averages 16.5 kills per match with 43% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 58 of 124 matches the rating was 1.10 or higher (47%), in 42 it was below 0.90. In 124 matches with detailed stats: 30 4Ks and 1 ace. Things go best on Mirage (+159 ELO, win rate 58%). Match no. 1 of the day goes best: 65% win rate, +153 ELO. Last 30 days: 28 matches, win rate 54%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.