aLCHeMiS_T

Mongolia
On FACEIT since 2023 134 matches tracked 33 matches in 30 days
ELO ▼ 61
2,057
30-day peak: 2,118
Rank SEA ▼ 2,568 places
#5,668
Mongolia #1,553 in Mongolia
30 days · prev. #3,100 · best #3,062
Last updated:

How does aLCHeMiS_T play?

Rating 1.18 K/R 0.84 ADR 88.7 from 134 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92%
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 134 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 19% weak 0.75 to 0.89 10% very weak below 0.75 14%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsClutcherEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

2,001-2,249 ELO

Compared with 2,181 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 56%+5 pp · Ø 51% better than 84%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 31%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 82%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Strength
Where do the kills come from?

58% headshots and so well above the average (49%).

Headshot rate 58%+9 pp · Ø 49% better than 93%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.19+0.16 · Ø 1.03 better than 90%
Pistol kills per match 3.3
Knife kills 1 in 134 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.6% of rounds and so well above the average (13.4%).

2K rounds 16.6%+3.2 pp · Ø 13.4% better than 96%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 90%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 29x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 17%
Utility damage per round 3.0−1.3 · Ø 4.3 better than 19%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 72%
Deaths per round 71%−1 pp · Ø 72% better than 60%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.10, Rating +0.14, ADR +5.7, Win rate +9 pp, ELO +390
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.89
JunJulAugSepOctNov

Best month: September 2026 with 0.92. Last 3 months: 0.89 (at the start 0.79). Well above the average (0.74).

Patterns

From the last 134 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −71 ELO
35 matches · 40% win rate
On Dust 2 −23 ELO
35 matches · 60% win rate
Between 6:00 and 12:00 +8 ELO, win rate 43%
On Mondays −93 ELO, win rate 39%

aLCHeMiS_T loses the most ELO on Mirage: −71 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Recorded match no. 100 · Cache
  3. Reached level 10 · Ancient
  4. Longest win streak: 7 wins in a row · Mirage
  5. Highest rating in a match: 2.13 · Inferno

Maps in detail

from the last 134 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 235
60% better than 80%
0.80 better than 78%
85.7 better than 74%
1.12 better than 77%
61% of 175 duels better than 93%
42% of 26 situations better than 61%
Mirage35
40% better than 13%
0.80 better than 77%
85.8 better than 75%
1.13 better than 80%
53% of 159 duels better than 62%
44% of 16 situations better than 69%
Ancient25
56% better than 68%
0.92 better than 98%
92.7 better than 93%
1.29 better than 98%
57% of 114 duels better than 81%
42% of 24 situations better than 62%
Anubis13
38% -
0.85 -
92.4 -
1.15-
49% of 59 duels -
33% of 9 situations -
Inferno13
38% -
0.86 -
92.5 -
1.19-
62% of 60 duels -
29% of 7 situations -
Nuke9
56% -
0.87 -
89.1 -
1.21-
50% of 62 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How aLCHeMiS_T plays

Across 134 matches aLCHeMiS_T averages K/R 0.84, ADR 88.7 and a rating of 1.18. Biggest strength: Headshot rate at 58%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 30%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.3 kills per match with 58% headshots. The strongest map is Dust 2 with a 60% win rate in 35 matches. In 75 of 134 matches the rating was 1.10 or higher (56%), in 33 it was below 0.90. In 102 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: September 2026 at 1.31. aLCHeMiS_T loses the most ELO on Mirage (−71 ELO, win rate 40%). Things go best on Ancient (+28 ELO, win rate 56%). Match no. 3 of the day goes best: 60% win rate, +1 ELO. Improved over the last three months: K/R +0.10, Rating +0.14, ADR +5.7, Win rate +9 pp, ELO +390. Unchanged in recent months: Headshots at 58%. Last 30 days: 33 matches, win rate 42%, net ELO −95.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.